
(Reaction, 1/round) Move in-line through occupied spaces.
- Dodge Reaction: DC-15 DEX save. Failure difference = bludgeoning damage.
Resistant to Ice, Fire, and Non-Magical Weapons.
- Gore x2.3d8 Piercing.
On damage: Knockback primary die spaces.
Perhaps the unfortunate consequence of amorous relations between a walrus, gorilla, and arctic jackalope; this snow-colored beast is a mass of thick fur, tusks, horns, claws, and muscle. Its young resemble something like an impressively large hare.
- •Tusks.
3d10+10. On damage: Prone. OR:
- •Stomp.
(A Prone creature) 5d10+10. On crit: 1 wound.
1/Round, leap 2-4 toward enemy. DC15 STR/DEX Save or Dazed & Prone.
- •Ravage (x2).
On Crit: Armor reduces 1 step or unarmored falls Prone.
- •Midnight Growl.
(Reach 6, AoE) DC15 WIL Save or Frightened for one round. DC 14 after 1st use.
- •Shimmer.
(While Moonlit, Reach 6, AoE) Stalk prey (halve movement). Creatures in view are Dazed for 1d6 Rounds.
Reaction, Move 2, Use Pounce while all riders fall Prone. Dying Steeds cannot carry riders.
Allied Riding: 1 Med ally may use 1 Action to assume the Riding condition.
When Critted... Rider performs STR/DEX Save (10+Crit Die) or falls off Prone.
This midnight-black tiger features feint white striations. If observing closely, these stripes shimmer under moonlight, almost distracting one from impending death.
