Monstery Monday Week 83 - Dinosaur
Monster Monday is a nimble design challenge with shifting themes. Check out the nimble discord to participate!
Flee combat when outnumbered. If Target is surrounded, Target is frightened.
Attacks against you are made at with disadvantage.
- Bite .
1d6, Vs Bloodied +5
Compsognathus is a small, fast theropod dinosaur with a slender body, long legs, sharp teeth, and a long tail for balance. It is an agile hunter that feeds on insects, small reptiles, and other tiny prey, relying on its speed and quick reflexes.
Raptors always starts first.
If any other Raptor Crits, You can attack once.
- •Bite & Claw.
(2x) 1d8, Vs Bloodied +5
- •Hide & Wait.
Hide from your Target and gain an advantage for your next attack.
Raptor is a fast, intelligent theropod dinosaur with sharp claws, powerful legs, and keen senses. It is an agile predator that hunts using speed, teamwork, and its large curved claw on each foot to capture prey.
When a same size or smaller ally dies you can make an attack.
- •Dine & Dash.
(VS Bloodied) 2d10+5, Heal for half of the damage. Then Move 6.
- •Bigger Claw, Bigger Bite.
Move for 6 Then: (Reach 2) 2d8, On Crit target is considered Bloodied This Turn. VS Bloodied +5
(X) Hp Left, Utah Raptor is Bloodied! It can Hide for free after every action. [Hiding gives advantage for the next attack]
Utah Raptor is dying! 30 More damage and it dies. Until then Utah Raptor's Target is Considered Bloodied.
Utahraptor is a large, powerful raptor with strong legs, sharp claws, and a muscular body. It is an aggressive predator that relies on speed, strength, and its massive curved claws to bring down large prey.
(1/encounter) 2 Hydrogeddons and 1 Oxygeddon fuse into a Water Dragon.
(1/turn) When I take Fire damage, deal 4d8 Fire damage to all creatures within Reach 3 (including myself)
- Razorwind Talons.(2x) 1d8 + 5
- •Claws.
2d8+11, On Hit: (Vs Smaller Targets) DC 15 Dex save or be Grappled.
- •Drop.
Fly 8 to the air then drop the Grappled Target. 2d8, Prone [Can drop grappled to other targets in Reach 8, Both land prone ]
Pterodactyl is a flying reptile with large wings, a long beak, and excellent eyesight. It soars through the air and catches fish and small prey with speed and precision.
Resist all non-magic damage, except bludgeoning crits (vulnerable instead).
- Duck-Billed Nip.2d10
Are they fierce? No. Are they special? No. Are they even carnivore? No. But are they big, bulky and surprisingly fast? Yes. Most importantly though, their bones are in mass supply. Therefore, excellent fodder for Necropaleomancers.
(1/encounter) 2 Hydrogeddons and 1 Oxygeddon fuse into a Water Dragon.
When I reduce a Hero's HP to 0, I split into two Medium versions of myself, each with half of the HP I had when this ability triggered.
- Aquatic Slam.2d8 + 10.
If I am in a body of water, roll with advantage.
Pachycephalosaurus Has advantage agains Targets that Invade their Territory. (It prioritizes attacking other reptilians)
- •Bong!
Run and Hit the Target with your thick Skull! 1d6 + 1d6 for every 2 spaces. On Crit: Prone
- •Bong! Bong! Bong!
(VS Prone) 1d8+4 On Hit: Dazed
Pachycephalosaurus is a sturdy dinosaur with a thick, dome-shaped skull, strong legs, and a balanced body. It uses its powerful head for defense and dominance displays.
- •Charging Swipe.
Use at least 6 of your Move, then 1d8+4. On Damage: Prone and then Crushing Bite.
- •Crushing Bite.2d8+4
Resist all non-magic damage, except bludgeoning crits (vulnerable instead).
Forced movement damage you would share with another creature is only applied to them, not you.
- Here Comes The Boss.1d10+10.
For each space you moved towards your target this turn, knockback an equal number of spaces.
A close relative of the Triceratops. Rather than horns, it boasts a battering ram of a nose called a "boss". Its bones have been found in large communities of its species.
Cant be ridden, Vulnerability to bludgeoning, They are bony Spikes so they can damage you! (Gm's Choice)
- •Thagomizer!
(Reach 4) 2d12+10 Piercing, On hit: Target is considered Bloodied 1 round.
- •Swipe.
(2x4) AoE 2d10+1, On Hit: Slowed (1 Round)
Stegosaurus is a large herbivorous dinosaur with rows of bony plates along its back and sharp spikes on its tail. It uses its tail for defense.
Can enter the space of other creatures. When damaged, reduce HP by 1. AoE attacks reduce HP by 2.
Increment damage die by one for each bloodied creature within swarm
- Claw and Bite.HPd4.
(Reach 0, AoE) On damage, Grappled.
Nicknamed Compy's by those who don't speak Latin, these carnivorous predators are are much more dangerous than their tiny size would suggest.
Every Space adds 1d4 to the damage. (d4 Does not Miss)
- •Horns.
Charge to the Target and deal 2d12+5. (Vs Hampered roll with advantage)
- •Horn Toss.
(Vs Prone) Toss the target to air with your horns, 3d6 Incapacitated. (1 Round)
Resist all non-magic damage, except bludgeoning crits (vulnerable instead).
This specimen could be worth a lot to the right collector, assuming it stays intact, that is.
- Shoulder Blades.1d10+10
The "Northern Shield" is a cousin of the Ankylosaurus. This specimen is exceptional, practically a dinosaur mummy.
First Attack hits "Ankylosaurus" Deals 1 damage. Recharges every turn.
- •Tail like HAMMER!
(Reach 3) 1d20+15 On Hit: Prone (Vs Prone Targets advantage)
- •Lift the Tail.
Charge Up!
(20HP) Bloodied! +4 Speed
Ankylosaurus is a heavily armored herbivorous dinosaur with thick bony plates and a massive tail club. It used its powerful tail to defend itself from predators.
difficult terrain does not effect you. Resistance to FIRE damage.
- •Hot Breath.
(After Taking FIRE damage) Cone 3, 1d10+20 On Crit: Smoldering
- •Ravage the Weak.
(3x) 2d8, If target have conditions +5 Damage
(40HP) Bloodied! "Ravage the Weak: On Crit, Prone"
Carnotaurus is a fast, horned carnivorous dinosaur known for its powerful legs and distinctive horns above its eyes. It relied on speed to chase down prey and deliver devastating bites.
If Cannot deals damage a turn gains 1x Disadvantage (Stacks)
- •Claws.
(3x) (Reach 2) 3d8
- •Hooking Bite.
1d10+20, On hit: Grappled
- •Razor Teeth.
(VS Grappled) d44, On Damage: 1 Wound
(40HP) Use Razor Teeth immediately, (Does not need Grapple)
Allosaurus is a large carnivorous dinosaur with sharp teeth, powerful jaws, and three-clawed arms. It was a fast and agile predator that hunted large herbivorous dinosaurs.
(1/encounter) 2 Hydrogeddons and 1 Oxygeddon fuse into a Water Dragon.
When my HP reaches 0, I split into 2 Hydrogeddons and 1 Oxygeddon.
Immune to Fire damage.
- •Tail Swipe.(AoE, Reach 2) 2d8+5.
to ALL enemies within Reach.
- •Hydraulic Crunch.3d8+12
Lower Level Creatures are Frightened at Sight. If a Target can defend a attack and does not get hit from It, Target is no longer Frightened.
VS Frightened Creatures attacks deal additional 1 wound.
- •Roar.
(AoE Circle 6) 1d20 Psychic damage (İgnores Armor), VS Frightened: Dazed
- •Terrible Bite.
(Reach 2) 2d8+20, 1 Wound
- •Charge Forward.
Move 8, Deal 1d8+10 Damage to all creatures on the way.
(50HP) Bloodied! Roar gains: Vs Frightened, Incapacitated for 1 Round.
Tyrannosaurus rex is a massive carnivorous dinosaur with an incredibly powerful bite, sharp teeth, and strong legs. It was one of the largest and most fearsome predators to ever walk the Earth.
Has Advantage in water, Resistance to COLD damage.
Drowning: Silenced, suffer 1 Wound at the end of your turn while drowning (spend 2 actions to end).
Spine has 20 Hp, If broken Swimming speed is Reduced to 6 and Spinosaurus is Taunted.
- •Bite & Choke.
(Reach 2) 2d8+20, On Hit: Drowning
- •Claws of Tyrant.
(Reach 2) (2x) 1d8+10, On hit: Dazed
- •Eat Up!
(VS Prone,Incapacitated) Eat Up! the Target for, 2 Wounds & d44 damage.
(50HP) Bloodied! Spinosaurus runs to the nearest water source and hides, Next attack is a suprise attack and has 2x Advantage.
Spinosaurus is a massive carnivorous dinosaur with a distinctive sail on its back, a crocodile-like snout, and powerful claws. It was a skilled swimmer that hunted fish and other prey in rivers and wetlands.
If you have moved 6+ squares before an attack that hits, targets the same size or smaller are Prone and you may make an additional Bite attack this turn.
- •Gore.5d10+10 Piercing.
If you have not moved your full speed you can continue to move after the attack.
- •Bite.Heal 1d10 + 5.
If there are nourishing plants nearby to eat.
- •Crushing Bite.4d6+10.
On Damage: Grappled (Escape DC14) and can't be targeted by Tail Swipe. THEN:
- •Tail Swipe.3d6+10.
On Damage: Knockback 1 and Prone.
Resistance to All damages except Radiance & Necrotic. Cannot be Frightened or Controlled agains Will.
There is a Small Wound on the far upper side of its head. Argentinosaurus can be climbed and its (10-15 spaces) Long, Wound does not take ranged damage. Hitting the wound does 50 damages and Activates Bloodied ability.
- •Tail Like a Sickle.
(AoE Cone 10) d66 On Damage 30 or higher: Prone
- •Feet Like a Boulder.
Move an other 4, Every Creature on the way is Prone & take 1d20+10
- •Neck Like a Serpent.
(Reach 8) Bite target and throw them to another one, Both Take 2d8+10 Landing Prone. Creatures up on the neck should make a DC 15 Dex Save or be Thrown to the Ground
(100HP) Bloodied! Argentinosaurus Collapses to the ground and Deals d66+10 to All creatures Near 6 spaces. Creatures up on the Argentino or up on the air does not take damage but They are Thrown to the Ground.
- •Crushing Bite.5d4+10.
(Reach 2) All dice can Crit and are Vicious. On Damage: Grappled (Escape DC15) and can't be targeted by Tail Swipe. THEN:
- •Tail Swipe.5d4+10.
(Reach 3) On Damage: Knockback 2 and Prone.