Dayside

These features are most commonly found under sunlight within Solendir's Domain.

Horse
Lvl 1/2 large steed
1212
Charge.

1/Round, Free Adv attack by creature OR rider after 4+ line movement over enemy.

Hollow Bones.

Susceptible to Forced Movement like a Med creature. Adv to running jumps (1d4 distance - halved for height).

  • Hooves. Bludgeoning.

    On crit, Prone.

When Critted... Rider performs STR/DEX Save (10+Crit Die) or falls off Prone.

Descended from ancient pegasi and common horses, Feathered Horses naturally long for the air, dangerously enjoying hazardous jumps.

Axe Beak
Lvl 1 large steed
1221
Charge.

1/Round, Free Adv attack by creature OR rider after 4+ line movement over enemy.

Hollow Bones.

Susceptible to Forced Movement like a Med creature. Adv to running jumps (1d6 distance).

  • Beak..

    On crit, Poisoned.

When Critted... Rider performs STR Save (10+Crit Die) or falls off Prone.

These large feathered raptors are favored mounts for travel across the dayside. After prolonged exposure, their saliva is capable of melting living tissue.

Horse
Lvl 1 large steed
H1220
Charge.

1/Round, Free Adv attack by creature OR rider after 4+ line movement over enemy.

Heavy.

Immune to (most) Forced Movement, but D-Adv to Jumps (1d4 for distance).

Each Turn, Choose 2...
  • Gallop.

    Move up to 12.

  • Hooves. Bludgeoning.

    On crit, Prone.

  • Shimmer.

    (While Sunlit, Reach 4, AoE) DC-8 INT/DEX Save or observers are Dazed for Round(s) = DC/Save difference. A Crit Fail forces Blinded for 1 Round instead.

Beings of luminous crystal, these wild steeds shine brilliantly in sunlight. Pay close attention, lest their shimmer blind you.