
1/Round, Free Adv attack by creature OR rider after 4+ line movement over enemy.
Susceptible to Forced Movement like a Med creature. Adv to running jumps (1d4 distance - halved for height).
- Hooves.2d4+4 Bludgeoning.
On crit, Prone.
When Critted... Rider performs STR/DEX Save (10+Crit Die) or falls off Prone.
Descended from ancient pegasi and common horses, Feathered Horses naturally long for the air, dangerously enjoying hazardous jumps.

1/Round, Free Adv attack by creature OR rider after 4+ line movement over enemy.
Susceptible to Forced Movement like a Med creature. Adv to running jumps (1d6 distance).
- Beak.2d6.
On crit, Poisoned.
When Critted... Rider performs STR Save (10+Crit Die) or falls off Prone.
These large feathered raptors are favored mounts for travel across the dayside. After prolonged exposure, their saliva is capable of melting living tissue.

1/Round, Free Adv attack by creature OR rider after 4+ line movement over enemy.
Immune to (most) Forced Movement, but D-Adv to Jumps (1d4 for distance).
- •Gallop.
Move up to 12.
- •Hooves.3d6+2 Bludgeoning.
On crit, Prone.
- •Shimmer.
(While Sunlit, Reach 4, AoE) DC-8 INT/DEX Save or observers are Dazed for Round(s) = DC/Save difference. A Crit Fail forces Blinded for 1 Round instead.
Beings of luminous crystal, these wild steeds shine brilliantly in sunlight. Pay close attention, lest their shimmer blind you.