Swashbuckler

Many warriors rely on brute force, weighty armor, or cumbersome weapons. For you, battle is a dance where you move among foes with style and grace. You dart among combatants with flair and land powerful finishing moves with a flick of the wrist and a flash of the blade, all while countering attacks with elegant ripostes that keep enemies off balance. Harassing and thwarting your foes lets you charm fate and cheat death time and again with aplomb and plenty of flair.

Key Stats
DEX
WIL
Hit Die
D8d8
HP
13
Saves
DEX+
INT–
Armor
Cloth, Leather
Weapons
DEX / Melee
LVL 1
Tumble Through

You can move through squares occupied by enemies. (1/turn) When you move through one or more spaces that are occupied by an enemy, your next melee attack that turn grants Panache on hit.

Panache. While you have Panache, your Speed increases by DEX, and you deal an additional +LVL damage on your melee attacks. Panache lasts until expended or combat ends.

Aplomb

Your melee attacks deal an additional +WIL damage.

LVL 2
Stylish Finisher

(Can only be used if you have Panache) 2 Actions: Make a melee attack. Panache deals an additional 1d20 damage instead. If your Finisher dice rolled less than your LVL, set it to your LVL. Your Panache is expended after the attack is completed.

Daring Gambit

(1/turn) Action: Make a melee attack. It gains Vicious. The attack always misses on a natural 1, regardless of any other ability or effect. If you miss, you lose HP equal to the greatest possible value of your Primary Die.

LVL 3
Subclass

Choose a Swashbuckler subclass.

Reputation

Your Influence checks have advantage when dealing with people who have seen or are aware of your daring deeds.

LVL 4
Tool of the Rakish

Choose a Tool of the Rakish.

Key Stat Increase

+1 DEX or WIL.

LVL 5
Swing Away!

Action: Move up to twice your speed in a straight line. Ignores difficult terrain.

Secondary Stat Increase

+1 STR or INT.

LVL 6
Tool of the Rakish (2)

Choose a Tool of the Rakish.

Stylish Finisher (2)

Increase your Stylish Finisher die to d44.

LVL 7
Subclass

Gain your Swashbuckler subclass feature.

LVL 8
Key Stat Increase

+1 DEX or WIL.

After You

You may choose to skip your first turn in combat instead of rolling initiative. If you do, gain Panache.

LVL 9
Tool of the Rakish (3)

Choose a Tool of the Rakish.

Secondary Stat Increase

+1 STR or INT.

LVL 10
Sure Footing

Your Tumble Through attacks cannot miss.

Stylish Finisher (3)

Increase your Stylish Finisher die to d66.

LVL 11
Subclass

Gain your Swashbuckler subclass feature.

LVL 12
Tool of the Rakish (4)

Choose a Tool of the Rakish.

Key Stat Increase

+1 DEX or WIL.

LVL 13
Keen Read

You have advantage on Assess checks using Influence or Finesse.

Secondary Stat Increase

+1 STR or INT.

LVL 14
Tool of the Rakish (5)

Choose a Tool of the Rakish.

Stylish Finisher (4)

Increase your Stylish Finish die size to d88.

LVL 15
Subclass

Gain your Swashbuckler subclass feature.

LVL 16
Key Stat Increase

+1 DEX or WIL.

Untouchable

(1/round) When you would take damage, decrease it by DEX.

LVL 17
Tool of the Rakish (6)

Choose a Tool of the Rakish.

Secondary Stat Increase

+1 STR or INT.

LVL 18
Stylish Finisher (5)

Increase your Stylish Finish die size to d100.

Ludicrous Luck

(1/turn) While you have Panache, you can reroll any single die on a weapon attack.

LVL 19
Epic Boon

Choose an Epic Boon (see pg. 23 of the GM's Guide).

LVL 20
Vivacious Afterimage

+1 to any 2 of your stats. After any turn you have moved and before your next turn, when you Defend, the incoming attack misses.

Tools of the Rakish
Charmed Life

You gain advantage on WIL saves. (1/round) When you succeed a saving throw, your next attack gains Advantage.

Cheat Death

(1/Safe Rest). If you would drop to 0 HP, you don't. Instead, you drop to 1 HP and gain Panache.

Crazy Plan

If you initiate combat with an appropriately risky maneuver, (swinging in on a chandelier, for example), roll Finesse for initiative. Gain Panache.

One For All

(1/encounter) Allow an ally to reroll a missed attack or failed save. If the reroll succeeds, gain Panache.

Slide and Slice

The first time you move through an enemy’s space each turn, deal KEY damage to them (ignoring armor).

The Bigger They Are…

When you move through the space of a creature that is larger than you, increase the next Primary Die roll against them by 1.

Cat's Landing

You ignore the first 30ft of fall damage. When you fall at least 10ft and take no damage, you may move up to half your speed for free.

Rattling Blow

Whenever you critically hit with a weapon attack, the target is Dazed until the end of their next turn.

Grand Flourish

When you hit with Stylish Finisher, you may spend an action to also knock the target Prone.

Adrenaline Rush

When you reduce an enemy’s HP to 0, you may spend 1 or more Hit Dice and heal yourself as you would during a Field Rest.

Steadfast Guard

Add +WIL to your Defense.

Off-Balance

(1/turn) When you hit an attack without having Panache, the target’s next attack has Disadvantage.