Live fast, die hard
Level 3
Death or Glory.
Before you make a weapon attack, you may declare it reckless: the attack has Advantage, but attacks against you have Advantage until the start of your next turn.
Live Fast.
While you are Bloodied, increase the value of your Primary Die by 1.
Level 7
Reckless Gambit.
When you declare Daring Gambit, this attack also misses on a natural 2 (in addition to a natural 1). If it crits, roll 1 additional die (in addition to the extra gained for Vicious).
Thrillseeker.
Your strikes are not subject to the disadvantage imposed by Rushed Strikes as long as you are striking a different creature each time.
Level 11
Morbid Excitement.
While you are Bloodied, once per turn, you may make a weapon attack as a free action.
Level 15
Double or Nothing.
(1/encounter) Before making a weapon attack, you may declare it Double or Nothing. Roll a 20. On an 10+, double the total damage dealt. On a 9 or less, you take damage equal to half your current HP. You cannot Double or Nothing a Stylish Finisher.