C

Carl | The Lone Adventurer

Swarm.

Can enter the space of other creatures. When damaged, reduce HP by 1. AoE attacks reduce HP by 2.

In Your Face.

While in an enemy space STR 13 or Blinded

  • A Thousand Bites.

    AOE Range 0. HP x d6

Crafty.

Does not provoke Opportunity attacks.

Warding Amulet.

(1/round) Spells cast at Queen Barnot are redirected at another goblin

No Dying!

(1/ round) A goblin ally reduced to 0HP is reduced to 1HP instead

After each hero’s turn, choose one:
  • Get In Here!

    (1/ round) Summon 1d4 Goblin Lackeys

  • Stabby Stabby.

    Move or Climb 6, 2d6+6 (or Ranged 6)

  • Get Them!

    (1/ round) All goblin allies move and attack

BLOODIED:

At 40HP, immediately use Get In Here!, which summons 1d6 Goblin Lackeys from now on

LAST STAND:

At 0HP, Quenn Bargnot is dying! 20 more HP and she's dead. She throws down her weapons and surrenders, as do her allies.

Crafty.

Does not provoke Opportunity attacks.

Cowardly Commander.

Force an adjacent ally to interpose for you (1/round)

  • Command.

    Command an ally to move up to 6 and attack. Then:

  • Stab..

    (or shoot, Range 8). On crit: Other goblins are Reckless for 1 round.

Crafty.

Does not provoke Opportunity attacks.

Tricksy.

When a creature misses them with a melee attack, Hack with DIS.

  • Hack. .

    (or shoot 2d6+2 Range 6)

Crafty.

Does not provoke Opportunity attacks.

  • Stab.

    1d6 (follows minion rules).

Crafty.

Does not provoke Opportunity attacks.

Cowardly Caster.

Teleport an ally to interpose for you (1/round).

Choose one.
  • Toxic Spit..

    (Melee or Range 4) STR save DC 12 or Poisoned 1 round. OR:

  • Brittle Bone Hex.

    (Range 8). WIL save DC 12, or each Action taken on next turn costs 5HP.

Crafty.

Does not provoke Opportunity attacks.

Deadly.

You automatically crit Distracted creatures: if it is adjacent to (or Taunted by) an ally, or if it cannot see you.

Choose one.
  • Deadly Daggers.
  • Summon Shadows.

    (1 use). Create a 4x4 area of magical darkness. Enemies here attack with disadvantage, you attack here with advantage.

M38/heroDEX
Mount.

Up to 9 goblins can ride the spider

After each hero's turn, choose one.
  • Web Spray.

    2x2 area (Range 6) 1d8+1, Restrained (escape DC 11, or any slashing/ fire damage).

  • Bite.

    Move 6. (Reach 2) 3d8+2 and Poisoned (lasts until healed).

BLOODIED:

At 45HP, the War Spider’s bites also inflict Dazed.

LAST STAND:

The War Spider is dying! 40 more damage and she dies. Until then, she tries to flee on each of her turns, using Trample. Also, summon a Swarm of Spiders.

Swarm.

Can enter the space of other creatures. When damaged, reduce HP by 1. AoE attacks reduce HP by 2.

Choose one.
  • Binding Webs.

    (Reach 0, AoE) Restrained (escape DC 13) OR:

  • Feassst!

    (Reach 0, AoE, vs Restrained creatures) HP x d8.

Crafty.

Does not provoke Opportunity attacks.

Fleet Foot.

When missed in melee, move 2

  • Shortsword..

    or Shortbow Range 8

Crafty.

Does not provoke Opportunity attacks.

Sneaky.

You are invisible until you attack.

Choose one.
  • Snipe.
  • Hide.

    Become invisible if you have cover

Keepers of Peace.

Will arrest rather than killing foes.

  • Bludgeon..

    Prone. OR:

  • Stop Resisting!

    (vs Prone) Restrain (escape DC 12+1 for each adjacent ally).