Q

Quinn

Very Rare
Divining Crystal

Head-like crystal rock that looks to be a single uncut diamond

  • Gazing into the clear depths of this artifact will clarify one deep mystery of the gazers mind.
  • Ask 3 questions and one will be answered truthfully by the GM, though which question need not be revealed
  • After an answer is given the Head becomes clouded until bathed in the light of a full moon from under shallow water
Legendary
Ring
  • Take this ring from your finger, peer through the hole of the ring and visualize the place you want to go, speak the name of the place, and you may teleport there instantly.
  • The ring stays behind.
  • It recharges when it is born on hand by mundane means to the place it last transported someone.

Sprinkle a pinch of this powder on the trail of a creature you pursue and then place some under your tongue. While the flavor lasts, 2d12 rounds, you can see the tracks of their steps.

This powder is very addictive. May cause allergic reaction.

Uncommon
Badge

Sew this patch onto your pack and go camping. See what's been added to your inventory in the morning! In exchange for 1 ration the Packrat will leave behind a random item. Roll 1d10: (1 A harmful item. 2-4 An item only useful with creativity. 5-7 A useful mundane item. 8-9 A minor magic item or potion. 10 A powerful magic item (likely cursed).

The first time a 1 is rolled, instead of an item, the Packrat leaves 1d6 baby packrats. For 7 nights, the babies grow, taking total of 1d4 rations each night. They are not in your pack when you look. If you don't have enough slots to fit the Packrat babies your largest item disappears, added to the list of things that might be left on future nights. When all edible items in your pack are eaten, or 7 nights, all but 1 baby Packrat leave to find their own packs (each traveling companion must make a DC 15 WIL save or gain 1 Packrat Baby.)

Once per day peer into this mirror and spend 1 mana to cast "Wintry Scrying" with no casting time, allowing you to see through nearby glass or mirrors, but not ice or water.

A one foot square of cloth carefully sewn from several triangles of different colors to depict an ear with a hand pressed over it

  • While laid still, flat and open, it provides a magical field of silence in a 10x10 space centered on the Quilt square
Very Rare
Footwear

These shoots of magical vegetable are perfect for fashioning into stilts, they make you a little taller, and lot faster.

  • For 1 minute your speed is 10.
  • If the last action of your turn was used to move you may use a reaction to move again in a straight line as much as you moved this turn.
  • When you stop moving in a straight line you must make a DEX save equal to half the number of spaces moved since you were last still, or fall prone and take 4d8 bludgeoning damage.
  • After 1 minute the stalks are broken and produce one Celerity Seed.
Rare
Bivouak

This innocuous looking 10lb rock can be unfolded into a shelter large enough for one person. While it's occupied and closed, its outer surface appears indistinguishable from a naturally occurring boulder. Thus, its occupant can rest without worry and enjoys the benefit of a safe rest if they remain in the tent for an entire night, even while camping in a dangerous area.