P

pineapplepirate_

+1 Arcana. Additionally, you learn one cantrip spell from any school. You might change the cantrip you learned every time you gain a Key Stat Increase.

+1 Stealth. You instinctively know your way out of trouble, be it a conversation or situation by asking the DM for a hint as to how you might escape (1/Safe Rest).

+1 to Finesse, Might, Perception, or Stealth. 1/Day, after you've failed a check using any of the mentioned skill, you may reroll the d20.

+1 to Arcana, Examination, Lore, Insight, or Naturecraft. 1/Day, after you've failed a check using any of the mentioned skill, you may reroll the d20.

While dressed or behaving inconspicuously, you have advantage on skill checks to avoid notice. Additionally, creatures with no reason to suspect you as a threat will naturally overlook your presence.

You gain advantage on rolls to see if someone is trustworthy. If somebody betrays you, you gain an Inspiration Point.

You survived a dragon, scarred. You now study them for hope of crossing paths again. Advantage on skill checks related to dragon. When you roll a critical hit against a dragon, add half your LV to the damage.

+1 Max Wound, while Dying your speed can't be reduced.