N

Nimble Co.

Exotic

Small But Ferocious

Whenever you make a single-target attack against a creature larger than you, roll 1 additional d6 for each size category it is larger. They do the same.

OrcMedium
Exotic

Relentless

When you would drop to 0 HP, you may set your HP to LVL instead, 1/Safe Rest. +1 Might. You know Goblin if your INT is not negative (but you call it Orcish, of course).

TurtlefolkSmall/Medium
Exotic

Slow & Steady

+4 Armor, –2 speed.

GoblinSmall
Exotic

Skedaddle

Can move 2 spaces for free after you become the target of an attack or negative effect (after damage, ignoring difficult terrain). You know Goblin if your INT is not negative.

GnomeSmall

Optimistic

Allow an ally within Reach 6 to reroll any single die, resets when healed to your max HP. –1 Speed. You know Dwarvish if your INT is not negative (but you call it Gnomish, of course).

BirdfolkSmall/Medium
Exotic

Hollow Bones

You have a fly Speed as long as you are wearing armor no heavier than Leather. Crits against you are Vicious (the attacker rolls 1 additional die). Forced movement moves you twice as far.

Exotic

New Place, New Face

+2 shifting skill points. You may take on the appearance of any ancestry. When you do, you may place your 2 shifting skill points into any 1 skill. 1/day.

HumanMedium

Tenacious

+1 to all skills and Initiative.

Exotic

Chaotic Surge

Whenever you or a willing ally within Reach 6 casts a tiered spell, you may allow them to roll on the Chaos Table. 1/encounter.

FiendkinMedium
Exotic

Flameborn

1 of your neutral saves is advantaged instead. You know Infernal if your INT is not negative.

DwarfMedium

Stout

+2 max Hit Dice, +1 max Wounds, –1 Speed. You know Dwarvish if your INT is not negative.

Exotic

Charge

When you move at least 4 spaces, you can push a creature in your path. Medium: 1 space; Small/Tiny: up to 2 spaces. 1/turn.