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Apparition: Phantasmal.

This creature can pass through ordinary materials and do not need to breathe. They can only be harmed by magic or enchanted items and weapons.

Breton: Dragonskin.

Bretons take 2 less damage from harmful spells and gain +2 to resist all incoming spells

Dremora: Fires of Oblivion.

All physical attacks dealt by dremora inflict the Burn ailment, and fire magic used by dremora deal +3 bonus damage

Nord: Child of the Sky.

Nords gain the following...

  • take half damage from any source of ice or cold type damage
  • inflict the Fear ailment on a failed DC 8 saving throw when the Nord lands a melee critical hit
Raptor: Pounce.

If the raptor uses a claw attack immediately after moving at least 3 spaces and if their target is smaller or equal in size to them, that target must succeed a STR or DEX saving throw or are knocked prone.

RaptorLvl 2
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Reachfolk: Ancestral Retribution.

Reachfolk deal +2 damage against Nords and Bretons

Vampire: Vampiric.

When a vampire hits a living target with it's bite attack, it regains health equal to the damage it dealt.

Werebeast: Cursed Blood.

All werebeasts gain the following...

  • advantage on all martial and mobility rolls
  • their claws are considered enchanted
  • immune to all diseases
  • suffer +3 damage from poison, take a base 3 damage from silver
  • only gain benefits from resting if they also eat meat during the rest
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