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Apparition: Phantasmal.
This creature can pass through ordinary materials and do not need to breathe. They can only be harmed by magic or enchanted items and weapons.
Vampire RevenantLvl 3
40
Breton: Dragonskin.
Bretons take 2 less damage from harmful spells and gain +2 to resist all incoming spells
Bretonnion knightLvl 6
40
Dremora: Fires of Oblivion.
All physical attacks dealt by dremora inflict the Burn ailment, and fire magic used by dremora deal +3 bonus damage
Dremora KynreeveLvl 5
35
Dremora MarkynazLvl 7
47
Nord: Child of the Sky.
Nords gain the following...
- take half damage from any source of ice or cold type damage
- inflict the Fear ailment on a failed DC 8 saving throw when the Nord lands a melee critical hit
Nord BerserkirLvl 4
49
Raptor: Pounce.
If the raptor uses a claw attack immediately after moving at least 3 spaces and if their target is smaller or equal in size to them, that target must succeed a STR or DEX saving throw or are knocked prone.
Vampire: Vampiric.
When a vampire hits a living target with it's bite attack, it regains health equal to the damage it dealt.
Church MinionLvl 1
Legion LieutenantLvl 2
27
ConquistadorLvl 2
27
Dusk Church PreacherLvl 3
33
Skymarch BloodletterLvl 4
39
Werebeast: Cursed Blood.
All werebeasts gain the following...
- advantage on all martial and mobility rolls
- their claws are considered enchanted
- immune to all diseases
- suffer +3 damage from poison, take a base 3 damage from silver
- only gain benefits from resting if they also eat meat during the rest
WerewolfLvl 5
50