neozzz2
Altmer have the following...
- advantage on all spellcasting rolls
- disadvantage when attempting to resist incoming spells
This creature can pass through ordinary materials and do not need to breathe. They can only be harmed by magic or enchanted items and weapons.
Argonians are immune to poison and have advantage on rolls to resist disease, they can also breathe underwater
Wood Elves have the following...
- advantage on illusion rolls against beasts
- their limber frame grants them an immunity to attacks of opportunity
Bretons take 2 less damage from harmful spells and gain +2 to resist all incoming spells
All physical attacks dealt by dremora inflict the Burn ailment, and fire magic used by dremora deal +3 bonus damage
Nords gain the following...
- take half damage from any source of ice or cold type damage
- inflict the Fear ailment on a failed DC 8 saving throw when the Nord lands a melee critical hit
Whenever an Orc deals a critical hit or is dealt a critical hit, their melee damage gains +2
If the raptor uses a claw attack immediately after moving at least 3 spaces and if their target is smaller or equal in size to them, that target must succeed a STR or DEX saving throw or are knocked prone.
Redguards gain an additional action when they deal a critical hit, they also have advantage on attacks of opportunity
When a vampire hits a living target with it's bite attack, it regains health equal to the damage it dealt.
All werebeasts gain the following...
- advantage on all martial and mobility rolls
- their claws are considered enchanted
- immune to all diseases
- suffer +3 damage from poison, take a base 3 damage from silver
- only gain benefits from resting if they also eat meat during the rest