M

Michaelonemillion

Level 10 Solo Large Aberation
M150STR+4, DEX+6, WIL -1, INT +2
You are Compleat.

Whenever an aberration near the chimera is killed, roll any die; on an EVEN result, it targets the corpse of the aberration, pulls it into its mass, and heals 15 HP.

On an ODD result, the aberration lashes out with searching tentacles. The target must make a DC 15 WIL SAVE; on success, the tentacles latch, and the target is restrained and must use an action to free themselves. On a failure, they are pulled to the creature and enmeshed in its mass. Each turn, they must make a DC 10 WIL save; on a failure, they are incorporated into the mass. Each turn, they take 1d8+15 damage. Each wound they receive heals the creature for 10 HP. Another companion can use one action to automatically remove the enmeshed creature as long as they are adjacent.

A large monstrosity of limbs, faces, eyes and and claws. This amalgamation of hollow ones, fractured ones and victims is a terrifiying force of nature, though it defy the natural order in its very existence. After each heroes turn choose 1.
  • •Claw Assault.

    Deal 1D10+4 damage to a target. ON HIT, they have disadvantage on their next saving throw.

  • •Tentacle Shove.

    Pick two targets. Force them to make a DC14 STR save. Move each target 4 spaces. If they collide with terrain, they are restrained and must use an action to free themselves.

  • •Spasdic Approach.

    Move 5 spaces. If your path is blocked by a character, the movement must end, but they take 2d6 damage.

  • •For their Compleation.

    Command and aberration to act. Allowing them a new round of actions.

Lvl 4 aberation - Skirmisher
832
Frenzied Movement.

If a character of this entity has damaged attempts to move, the entity can move up to 4 spaces in pursuit. If the entity would take damage, after taking the damage the can move up to 4 spaces in fear.

A Skeletally thin grey humanoid with deep green pulsing vasculature. Its face is permanantly contorted in a visage of panic. Its torso is drastically smaller than its appendages. It has 2 sets of arms. with will often crawl on all limbs when climbing.
  • •Skittering assualt..

    The entity moves 4 spaces, then attacks. If the target attempts to defend, the entity will attempt to grab its arms and legs. The target must make a DC 12 DEX SAVE or be grappled.

  • •Panicked Assault..

    Range 4 The entity grabs the rubble and debris from its surroundings and throws it at the target. If the target defends, the entity locks gaze. The target must make a DC 12 WIL SAVE or be frightened until they can damage the entity or break line of sight.

Lvl 4 aberation - Controller
3425
Dreadful Dirge.

Aura 5, The wailing abomination begins to sing a dreadful melody. She creates an aura surrounding her, imposing disadvantage on all WIL saves.

A lanky pale grey humanoid with long gangly arms that hang to the ground. Their face is contorted into a permanent sob.
  • •Scream of Despair..

    Range 4, the aberration screeches in melancholic despair; the sound wounds the body and spirit, imposing a dramatic weight on the target. On hit, the target has disadvantage on their next INT SAVE.

  • •Albatross of despair..

    The Aberration attempts to grapple its target, wrapping its overly long arms around them and pulling them to the ground. The target must succed a 13 DC STR SAVE or be grappled and restrained. All damage that would affect the target also affects the aberration. The target cannot ungrapple themselves unless they receive help from a companion.

Lvl 5 large aberation
M23346
Raging Earth.

Range 5, 1D10+3, 1/Encounter The entity slams the ground, creating heated fissures that splash recently molten earth in an area around the target. All spaces surrounding the target and between the target and the entity are difficult terrain until the end of the encounter.

A deep maroon humanoid, with molten cracks along its skin, Its face in contorted into a permanent exclamation of rage, with deep orange pits for eyes.
  • •Tantrum..

    Reach 1 The beast flails wildly, attempting to utterly crush their target.

  • •Rock Fling..

    Range 5 The beast rips a stone from the earth, flinging it at a target.

Lvl 1/4 small aberation - Melee
A pale, small creature, with quadruped gait. Its has no facial features. It moves with twitch jagged motions.
  • Swarming Assault.

    Deal 1D6 damage. ON HIT, give the target disadvantage on their next STR SAVE.

Lvl 2 aberation - Ambusher
436
A Pale white humanoid with odd eldritch proportions and no face. It emits an eerie wail and when attacking, a seam sprouts from its featureless face
  • •Clumsy Grapple..

    The creature attempts to clumsily grapple their target, forcing a DC12 STR SAVE with advantage. If failed the target is grappled. This attack can be interposed.

  • •Siphon., or if grappled.

    The face of the creature splits open, causing immense stress and pain to its target. If the attack would reduce their HP to 0, the target must make a DC10 WIL SAVE or be Siphoned. If this attack would reduce an enemy to 0 while they are siphoned, they must make a DC 8 INT SAVE. Or permanently lose a sense of self or take on 3 wounds.