M

MechKit

5/LVLDEX+
Foxfolk Adventuring Companion, Cheat
Sly as a foxfolk.

(1/encounter) Force a nearby enemy to reroll an attack with disadvantage.

What about...

Can occasionally remind the party what they are suppose to be talking to an NPC about.

What my friend means is...

(1/scene) Can give a party member advantage on a social roll.

Each turn, choose 1:
  • Surprise!

    "Invisibly" sneak behind a creature you can see. Target is Distracted for the remainder of your turn.

  • Stab..

    (Advantage VS Distracted targets). Explode dice as normal.

Dying:

When Nick drops to 0 HP, he can freely sneak away from the encounter. If they feel loyalty to the party, they might come back next round.

WOUNDS:

This is good companion for a young, inexperienced, or distracted party.

5/LVL STr+, DEX-
Strig/Owlfolk Adventuring Companion, Oathsworn
Each turn, choose 1:
  • Short Sword. + 3
  • Talons..

    Can grapple for free on crit.

  • Wing Crest Sheild..

    (1/Safe Rest) Casts Blustery Gale: Damage: 3d4 bludgeoning, advantage against flying, Small, or Tiny targets. On hit: Move a Med target 2 spaces away; Small/Tiny twice as far; Large half as far (round down). For each die you would roll due to forced movement from this spell, deal +5 damage instead.

WOUNDS: