H

hauk119

Allows the wearer to blend in with rocks and vegetation while staying still.

Traditionally gifted to friends of the forest before a long journey.

From Nim+ Volume 4! Originally created by CanOpener.

Rare
Greatsword

Deals the better of Slashing or Cold damage. +1d6 damage to Huge (or larger) creatures.

Frostguard is a legendary relic that grows with the hero, unlocking power by performing heroic acts fighting Giants or other Huge creatures, or defending what you love against impossible odds. The nature of the unlocked power should match the Deed, but might include: increasing the extra die size, letting the blade glow like a torch, Rousing the Storm's Fury to let it flare with cold dealing additional damage too all creatures (double to Huge creatures) until the end of your next turn (action to activate, 1/encounter), or inflicting Slowed on a crit/hit.

Legendary
Sun Pendant

5 charges per Safe Rest.

Dawn's Embrace. Reaction, 1 Charge, Range 12. A creature drops to 1 HP instead of 0, and has immunity to damage until their next turn.

Light of Hope. Action, 1 Charge, Range 6. End all harmful conditions on them.

Sun's Blessing. Action, 3 Charges. Allies in 6 of you deal +1d4 Radiant with weapons for 1 minute.

Only works for a good-hearted creature.

Legendary
Longsword Hilt

As an action, cause a Longsword blade of pure light to appear from the hilt (Use your choice of DEX or STR).

While lit, it deals Radiant damage (+1d8 to Undead) and sheds light as a Torch (action to double or halve the distance).

1/Encounter, the blade flares to protect you, causing an attack to miss.

Sentient blade, WIL+, Telepathy/Blindsense 12.

Gains an additional effect depending on the soul powering it (https://www.strahdreloaded.com/Act+IV+-+Secrets+of+the+Ancient/Arc+S+-+A+Sword+of+Sunlight):

All 1/Encounter:

  1. Action. Undead in the sword's light make a WIL save or Frightened.
  2. Action. Heal 10 x KEY HP (range Touch).
  3. Reaction. Defend with +5 armor.
  4. Action after hitting. Deal +KEY d8 damage.
  5. Action. You have advantage on saves from Undead. (Reluctant souls would grant no additional effect.)