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GregCanela

Bard
6/LVLWIL+
Human Adventuring Companion, Songweaver
Companion.

Can Interpose for friends.

Do Better!

(1/encounter, Reaction) Allow an ally to reroll a single die related to an attack or save.

Each turn, move 6 then choose 1:
  • Vicious Mockery. .

    (Range 12, ignores armor) +2 damage every 5 levels.

  • Look, a Distraction!

    (Reach 2) Give an enemy disadvantage on their next attack. +1 Reach every 5 levels.

Dying:

Kick their Ass! (1/encounter) When Ameiko drops to 0 HP, move 3 then each ally gets advantage on their next attack or skill check.

WOUNDS:
9/LVLSTR+
Kobold Adventuring Companion, Berserker
Companion.

Can Interpose for friends.

RAAAGH!

Enga has advantage on attacks, but attacks have advantage on her.

Each turn, move 6 then choose 1:
  • Spear..

    (Melee or Range 5) +3 damage every 4 levels.

  • Thunderstomp.

    (1/Encounter) Each creature in Reach 2 takes 2d4 damage. +2 damage and +1 Reach every 5 levels.

Dying:

RAAAAGE! While Enga is Dying, all her attacks are crits, and all attacks against her are crits.

WOUNDS:
Half Elf Ranger
7/LVLDEX+
Elven Adventuring Companion, Hunter
Companion.

Can Interpose for friends.

That's it's weak spot!

(1/encounter) Give an ally advantage on it's next attack. If it hits, it crits.

Each turn, move 6 then choose 1:
  • Pierce. (Melee or Range 16).

    +2 damage every 4 levels.

  • Mark.

    You or an ally (whoever attacks first) gains advantage on it's next attack against the target.

Dying:

I'm Bringing you Down With Me! When Shalelu drops to 0, she moves 6, then makes 1 attack on each enemy at advantage.

WOUNDS:
8/LVLSTR+
Human Adventuring Companion, Commander
Companion.

Can Interpose for friends.

Bring it in!

Whenever your allies spends any Hit Dice to recover HP, they heal an additional 5 HP per 5 Levels.

Each turn, move 6 then choose 1:
  • Hand Axe..

    (Melee or Range 4) +2 damage every 4 levels.

  • Hit that one!

    (1/encounter) Command an ally within Reach 6 to make a weapon attack or cast a cantrip for free.

Dying:

I'm not dead yet! (1/encounter) When Vale drops to 0 HP, move 6 then heal self half hero level, rounded up.

WOUNDS: