C

CT9255

Dracoblin: Blood of the Tribe.

If Smoldering: deal an extra 1d6 fire damage

Drow: Ambush Combatants.

Drow always go first in combat (unless surprised).

Drow: Cruel Poisoners.

On Damage: Poisoned (healing ends). Roll d20s instead VS Poisoned or Restrained creatures.

Mighty Bugs: Chitinous Plating.

Reduce all non-critical damage by 10.

Swarming Bugs: Swarming Pheromones.

At the end of each round: non-minion bugs summon a Bug Minion.

Troglodytes: Overwhelming Stench.

When rolling initiative VS Troglodytes, make a STR save instead.

Troglodytes: Death Stench.

On death: Troglodytes Poison adjacent enemies for 1 round.