ClockWorkTrex8
Resist all non-magic damage, except bludgeoning crits (vulnerable instead).
- Duck-Billed Nip.2d10
Resist all non-magic damage, except bludgeoning crits (vulnerable instead).
This specimen could be worth a lot to the right collector, assuming it stays intact, that is.
- Shoulder Blades.1d10+10
Resist all non-magic damage, except bludgeoning crits (vulnerable instead).
Forced movement damage you would share with another creature is only applied to them, not you.
- Here Comes The Boss.1d10+10.
For each space you moved towards your target this turn, knockback an equal number of spaces.
Resistant to Piercing. Vulnerable to Bludgeoning.
- •Big Claw.
4d4+4 and Grappled (only one at a time).
- •Itty-Bitty Claw (2x).
1d4+1 and Arterial Bleeding.
Resistant to Bludgeoning. Vulnerable to Slashing.
- •Mycelial Grip.
2d6+2 and Grappled.
- •Release Spores.
(1 use) Enemies in Reach 3 receive 3d6+3 and Dazed. (On Death: if unused, Release Spores for free.)
Resistant to Slashing. Vulnerable to Piercing.
- •Kick.
1d4+3. On Crit: Prone. THEN:
- •Peck.
1d4+3. Vicious.

The first time this dies, reset to 1 HP instead (excluding minions).
Resistant to Piercing. Vulnerable to Bludgeoning.
- Grave Arrow.1d4+3(8ft ft)
Contact with an ooze inflicts the Digested condition: they deal an additional X damage for each time the target has been Digested this encounter.
When crit or dealt any slashing damage: summon X ooze minions (size: d6); their attacks inflict Digested.
Resistant to Bludgeoning. Vulnerable to Slashing.
- Acidic Touch (2×).1d6+2

Always crits when attacking a Grappled creature.
Resistant to Slashing. Vulnerable to Piercing.
- Rip Apart (2×).1d6+2.
On hit: Grappled (escape DC 10).
Double your speed moving towards enemies, but whenever you are crit, fall Prone.
When knocked Prone, ALL adjacent creatures smaller than you take 12 Damage and are knocked Prone.
On death: Summon 4 Puppet Minions in Reach 2.
- Thrash (2x).2d6 + 6
Double your speed moving towards enemies, but whenever you are crit, fall Prone.
(1/turn) Can force Stringbound creatures to interpose for you for free.
- •Conscription.
(Reach 2) Summon 2 Puppet Minions, they act immediately.
- •Compulsion.
(Reach 4) An enemy becomes Stringbound until healed. DC 12 WIL save, you spend their action to attack with a weapon or cantrip. On save, they are knocked Prone.
Double your speed moving towards enemies, but whenever you are crit, fall Prone.
- Shears.2d6 + 12.
On Hit: if the target is Stringbound, automatic crit instead.