Cazalugias113
Can Interpose for friends (Bet you didn't expect that!)
(1/encounter) After an ally drops to 0 HP, command them to keep going. Set their HP to 3×LVL.
- •Trusty Halberd.1d12+LVL.
Hit 1 target whithin Reach 2 or 2 adjacent targets within Reach 1. Cannot miss.
- •Battle Cry.
Roll 1d4; every ally who hears Kaelin's words adds the result to all their attack rolls during their next turn. Increment the dice by 1 step every 5 levels (d4 » d6 » d8 » d10 » d12).
Not Giving Up Yet! (1/ encounter) When Kaelin would drop to 0 HP, roll LVLd6 and set your HP to the sum rolled instead.
Can Interpose for friends (I'll take this one!)
(1/encounter) Give an adjacent ally's weapon +LVL fire damage or an adjacent ally's shield +LVL armor for the rest of the encounter.
- •Smelt & Smash (x2).1d6+4.
Ignores armor when attacking Smoldering targets. +2 damage every 5 levels.
- •Ember Charge.
Move through all enemies in a Line up to your speed. Inflict Smoldering to all enemies in your path. They are carried to the end of your charge and pushed a number of spaces up to you LVL.
The Fire Keeps Burning! When Petriko drop to 0 HP, deal LVL+Wounds damage to any creatures you choose within 2 spaces. Smoldering targets take double damage.
Can Interpose for friends (...but probably won't)
(1/encounter) You can automatically Ride any Large or Huge creature within Reach 6. Attacks you make against this creature while Riding are rolled with advantage.
- •Curseblade.1d8+4.
On crit: apply one of the following afflictions. +2 damage every 5 levels.
- •(1) Withered.
Disadvantage on the first attack against a friendly creature each round.
- •(2) Brittle.
Suffers 1 damage for each space it moves (or is moved).
- •(3) Sundered.
Armor reduced 1 step.
- •I’ll Aproach and Hit Them!
Teleport adjacent to an Afflicted creature within Reach 12 and immediately attack them for 1d10+LVL for each Affliction the creature holds. On hit: end all Afflictions.
I Can Take This Alone! When Rel'Ikar drops to 0 HP, any time you would take more than 1 wounds, you just take 1 instead. You won't willingly accept any healing.
Can Interpose for friends (Tsk got your back... and front!)
(1/encounter) Crit automatically.
- •Crowseye.(Range 8) 1d6. On Crit: + 2×LVL.
ALWAYS rolled with advantage.
- •(1) Celeri-Tea.
DC 5. Effect (for LVL rounds): 2× speed and any DEX save's result.
- •(2) Clover Concoction.
DC 7. Effect (for LVL rounds): increase all primary die rolls by 1.
- •(3) Regrowth Infusion.
DC 9. Effect (for LVL rounds): heal 1 Hit Die HP every turn.
- •(4) Oakskin Elixir.
DC 11. Effect (for LVL rounds): gain resistance to physical damage.
- •(5) Serum of the Unseeable.
DC 13. Effect (for LVL rounds): become Invisible.
- •(6) Adrenaline Shot.
DC 15. Effect (for LVL rounds): gain 1 additional action every turn.
- •Drooper's Brew.
Choose an ally to throw a mistery potion at them and roll 1d6. Depending on the result, use the corresponding potion as if you had already brewed it.
Alchemist's Gamble. When Tsk drops to 0 HP, immediately use Drooper's Brew on yourself.