B

byteslicer

Alleycats: Surprise Attack.

When you hit a Distracted target, automatically crit and deal +1d6 damage.

Bandits: Parry.

Treat attacks against you that roll 2 as a miss.

Briarbanes: Peeling Bark.

Damage degrades Armor 1 step: Heavy » Medium » None.

Cultists: Fanatical Zeal.

While not at max HP, make all rolls with advantage. Your crits also inflict Despair. Despair: Disadvantage on the next attack you make this encounter.

Gnolls: Frenzy.

Advantage against Bloodied creatures.

Goatlins: Kick.

As a Reaction whenever an enemy enters the space directly behind you, make a 1d6 attack. On crit: Dazed.

Goblins: Haha, Missed Me!

Whenever an attack misses you, deal 1 psychic damage in return.

Kobolds: Nooooo!

When an ally within 2 spaces dies, attack once for free.

Oozes: Digestive Touch.

Contact with an ooze inflicts the Digested condition: they deal an additional {X} damage for each time the target has been Digested this encounter.

Oozes: Goopy.

When crit or dealt any slashing damage: summon {X} ooze minions (size: d6); their attacks inflict Digested.

Orcs: Battlelust.

Heroes have disadvantage on Initiative against a band composed mostly of Orcs.

Orcs: Tough as Nails.

Medium armor, except against magic damage

Orcs: Enrage.

When crit: deal 5 damage to an adjacent enemy.

Slimes: Amorphous.

The slime can squeeze through spaces as small as 1 inch. Attacks with bladed weapons split the slime into two smaller slimes (HP divided). A slime can spend its action to merge with an adjacent slime of the same size to form one size larger (HP added).

Slimes: Corrosive.

Any damage caused by the slime inflicts +1 Corroded.

8
16
Snakemen: Coiling Strike.

On melee crit: Grapple (escape DC 10).

Stirges: Evasive Flier.

Attacks against stirges are made with disadvantage.

Stirge
StirgeLvl 1/2
10
Undead: Unliving, Undying.

The first time this dies, reset to 1 HP instead (excluding minions).

Skeleton
SkeletonLvl 1/3
10
Ghoul
GhoulLvl 1
20