Sanity's Secret Crossover Spells

Might be fun to have some spells, that require you to know 2 (or more) specific spell schools.

Acid Splash

Cantrip, Single Target
2 Actions
Reach:
1.
Damage:+KEY.

Digested KEY.

Requires knowledge of Earth & Necrotic Magic to learn.

High Levels:
+1 Reach, +6 damage every 5 levels.

Blackflame Dart

Cantrip, Single Target
1 Action
Range:
8.

1d12. On crit: Smoldering. Smoldering applied by Blackflame does not end.

Requires knowledge of Fire & Necrotic Magic to learn.

High Levels:
+5 damage every 5 levels.

Smoke Cloud

Cantrip, Single Target
1 Action
Reach:
2.

Create a 2x2 opaque cube of smoke within reach. (You can only have 1 Smoke Cloud active at a time).

Requires knowledge of Fire & Wind Magic to learn.

High Levels:
+2 Reach every 5 level.

Acid Arrow

Tier 2, Single Target
2 Actions
Range:
12.
Damage:.

ignoring armor of Digested enemies (removing the condition).

Requires knowledge of Earth & Necrotic Magic to learn.

Upcast:
+10 damage.

Mirror Image

Tier 2, Self
1 Action
Concentration:
Up to 1 minute.

Create 1d4 mirror images. When attacked: You may sacrifice any number of images to reduce a dice face by that amount.

Requires knowledge of Ice & Radiant Magic to learn.

Upcast:
+1 image.

Pyre

Tier 2, Special
1 Action
Range:
12.
Reaction:

(Castable only when you kill an enemy) Apply smoldering to another enemy within Reach 1 of that enemy.

Requires knowledge of Fire & Necrotic Magic to learn.

Upcast:
+2 Reach or +1 target.

Disintegrate

Tier 6, Single Target
3 Actions
Range:
8.

Deal 100 damage on a failed DEX save.

Requires knowledge of Fire & Radiant Magic to learn.

Upcast:
+1 DC, +10 damage.