Acid

Caustomancy is a dangerous spell school. An artificially made school born from its Hydromancy brother. Caustomancy is made to speed the process of degradation, and corrode any defenses; a strong but dangerous power.

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Learning Acid While a caster is studying as a down time activity, they can replace the Ice, Fire or Lightning schools they know with these schools.

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Corroded Status. Corroded is an effect that stacks the more the effect is used on a target.

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Chemical Reactions. Acid can easily fuse with other elements for devastating effects! If Eroded Ground and other similar effects interact with fire, the corrode explodes! The damage of the Fire spell is spread. If Ice is hit, it turns into ice and is difficult terrain, if lightning is hit, the area is Charged.

Acid Splash

Cantrip, AoE
2 Actions
Range:
5.
Damage:.

Acid. hurl a ball of acid at a target. On Hit: + 1 Corroded.

High Levels:
+2 damage every 5 levels.

Acidic Claw

Cantrip, Single Target
1 Action
Reach:
1.
Damage:.

Turn your hand into a claw, on Crit: Corroded. +KEY damage against Corroded Targets.

High Levels:
+2 damage every 5 levels.

Transpose

Cantrip, Single Target
1 Action
Range:
8.
Reaction:

When a creature with Corroded stacks reaches 0 Hit Points, Choose 1:

  • You may take the stacks that would have been lost and store it. The next time you use a acid spell, the stacks will transfer to the next target.
  • Transfer those stacks to a new target.

You lose stacks after 1 minute.

Catalyst

Tier 1, Single Target
2 Actions
Range:
8.

Target a creature with Corroded stacks and remove them. It gains conditions based on the number of Corroded stacks removed, each condition lasts 1 round:

  • 2: Slow.
  • 4: Poisoned
  • 6: Dazed
  • 8: Blinded .
Upcast:
+1 Target, Additional Targets take previous condition. If 5+ Mana is spent, Deal Damage in no. of Stacks to targets.

Caustic Reprisal

Tier 1, Self
0 Actions
Reaction:

Manifest a cape of acid to defend, when hit, Defend for free, target takes 1d8 acid damage, and they gain +1 Corroded once until the end of their next turn.

Upcast:
+1 Corroded Stack.

Corroding Touch

Tier 2, Single Target
2 Actions
Concentration:
Up to a Minute.
Reach:
1.

Touch a weapon or use your own hand, it deals +KEY Per X acid damage and Corrodes on Crit.

Upcast:
Choose 1: +1 damage or +1 Corroded Stack on Crit.

Eroded Ground

Tier 3, AoE
2 Actions
Reach:
Cone 4.
Damage:.

Acid. Deals +5 per Corroded Stack on initial cast . Creates area of Acid. Those that first enter or start their turn in it gain a Corroded Stack. Acid spells that leave AoE can spread +1 AoE. The acid puddle lasts a minute/round.

Upcast:
Choose 1: +1 Range or +1 additional Corroded stack.

Create Slimes

Tier 4, Single Target
2 Actions
Concentration:
Up to a Minute.
Range:
8.

Target someone with Corrode stacks, remove stacks and create (half, rounded down, Min. 1) slime minions within Reach 1 (you can summon a max of LVL minions this way). Your slime minions follow the normal minion rules: they have 1 HP, no damage bonus, and do not crit. They abandon you immediately outside of combat.

  • Action: (1/turn) command ALL of your slime minions to move 3 then attack (Reach 1, d6 acid each). On hit: Restrained.
Upcast:
+1 Slime.

Rising Tide

Tier 5, AoE
2 Actions
Reach:
2.
Damage:.
  • 1 acid damage for each Corroded Stack. Cover yourself in Acid and move for free. Spaces you move are Corroded. Push targets 2 spaces away and deals acid damage.
Upcast:
+2 Per Corroded Stack Damage. If 9+ mana is spent, Double your speed for the turn.

Form of Ooze

Tier 7, Self
3 Actions

ransform into a Huge ooze. Gain 3 actions, a (climb) Speed of 3, Resistance to physical damage, cannot be critted and no Defense, 5×LVL temp HP, you can only cast Acid Spells while in this form and:

  • Acidic Touch. Action: (Reach 4) 1d8+LVL damage. Inflicts Corroded.
  • Digest. 2 Actions: (Reach 1) KEY d12 damage cannot miss Restrained targets. Inflicts +KEY Acid damage per Corroded Stack.

You can maintain this form for as long as the temp HP granted by this spell remain (max. 10 min). When it ends, you drop to 0 HP.

Acid Rain

Tier 8, AoE
2 Actions
Range:
8.
Damage:.

Deal +10 per Corroded stack.

Clone

Tier 9, Single Target
2 Actions
Range:
6.

Create a slimy clone of an allied creature (the original) within Range. The clone has the following properties:

  • Its temp HP equals the original’s HP.
  • It has 2 actions and can perform any action the original can perform.
  • It and the original share their class resources and statistics.
  • It is destroyed, if it or the original drops to 0 HP.
  • It is controlled by whoever controls the original.

You need to spend 1 action every round to maintain the clone.