Caustomancy is a dangerous spell school. An artificially made school born from its Hydromancy brother. Caustomancy is made to speed the process of degradation, and corrode any defenses; a strong but dangerous power.
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Learning Acid While a caster is studying as a down time activity, they can replace the Ice, Fire or Lightning schools they know with these schools.
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Corroded Status. Corroded is an effect that stacks the more the effect is used on a target.
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Chemical Reactions. Acid can easily fuse with other elements for devastating effects! If Eroded Ground and other similar effects interact with fire, the corrode explodes! The damage of the Fire spell is spread. If Ice is hit, it turns into ice and is difficult terrain, if lightning is hit, the area is Charged.
Acid Splash
Cantrip, AoEAcid. hurl a ball of acid at a target. On Hit: + 1 Corroded.
Acidic Claw
Cantrip, Single TargetTurn your hand into a claw, on Crit: Corroded. +KEY damage against Corroded Targets.
Transpose
Cantrip, Single TargetWhen a creature with Corroded stacks reaches 0 Hit Points, Choose 1:
- You may take the stacks that would have been lost and store it. The next time you use a acid spell, the stacks will transfer to the next target.
- Transfer those stacks to a new target.
You lose stacks after 1 minute.
Catalyst
Tier 1, Single TargetTarget a creature with Corroded stacks and remove them. It gains conditions based on the number of Corroded stacks removed, each condition lasts 1 round:
- 2: Slow.
- 4: Poisoned
- 6: Dazed
- 8: Blinded .
Caustic Reprisal
Tier 1, SelfManifest a cape of acid to defend, when hit, Defend for free, target takes 1d8 acid damage, and they gain +1 Corroded once until the end of their next turn.
Corroding Touch
Tier 2, Single TargetTouch a weapon or use your own hand, it deals +KEY Per X acid damage and Corrodes on Crit.
Eroded Ground
Tier 3, AoEAcid. Deals +5 per Corroded Stack on initial cast . Creates area of Acid. Those that first enter or start their turn in it gain a Corroded Stack. Acid spells that leave AoE can spread +1 AoE. The acid puddle lasts a minute/round.
Create Slimes
Tier 4, Single TargetTarget someone with Corrode stacks, remove stacks and create (half, rounded down, Min. 1) slime minions within Reach 1 (you can summon a max of LVL minions this way). Your slime minions follow the normal minion rules: they have 1 HP, no damage bonus, and do not crit. They abandon you immediately outside of combat.
- Action: (1/turn) command ALL of your slime minions to move 3 then attack (Reach 1, d6 acid each). On hit: Restrained.
Rising Tide
Tier 5, AoE- 1 acid damage for each Corroded Stack. Cover yourself in Acid and move for free. Spaces you move are Corroded. Push targets 2 spaces away and deals acid damage.
Form of Ooze
Tier 7, Selfransform into a Huge ooze. Gain 3 actions, a (climb) Speed of 3, Resistance to physical damage, cannot be critted and no Defense, 5×LVL temp HP, you can only cast Acid Spells while in this form and:
- Acidic Touch. Action: (Reach 4) 1d8+LVL damage. Inflicts Corroded.
- Digest. 2 Actions: (Reach 1) KEY d12 damage cannot miss Restrained targets. Inflicts +KEY Acid damage per Corroded Stack.
You can maintain this form for as long as the temp HP granted by this spell remain (max. 10 min). When it ends, you drop to 0 HP.
Acid Rain
Tier 8, AoEDeal +10 per Corroded stack.
Clone
Tier 9, Single TargetCreate a slimy clone of an allied creature (the original) within Range. The clone has the following properties:
- Its temp HP equals the original’s HP.
- It has 2 actions and can perform any action the original can perform.
- It and the original share their class resources and statistics.
- It is destroyed, if it or the original drops to 0 HP.
- It is controlled by whoever controls the original.
You need to spend 1 action every round to maintain the clone.