The Cinderlander & Neverfar
Level 12 Legendary Hunter & His Cougar
LEGENDARY DUO.
After each hero's turn, choose the Cinderlander or Neverfar to act.
The Cinderlander
60/heroSTR+ DEX+
Hidden Trap.
(3 uses) When an enemy would move adjacent to you, move them back 1 space, Restrain them (escape DC 16) and deal 2d10+8 damage.
- •Vindicator (2x).
Move 6, then 2d10+10 (Range 12).
- •Handaxe (2x).
Move 6, then 2d4+6. On crit: Invisible until his next attack.
Neverfar
50/heroDEX++
Evasion.
If an attack against Neverfar misses, the attackers next attack is at disadvantage.
- Pouncing Strike.
Move 10, then 2d12+10.
BLOODIED:
When the Cinderlander is bloodied, he and Neverfar become Invisible until their next attack. If either of their next attacks hit, they crit.
LAST STAND:
When The Cinderlander or Neverfar dies, the living member goes into a rage and has advantage on all their attacks.