The Cinderlander & Neverfar
Level 12 Legendary Hunter & His Cougar
LEGENDARY DUO.

After each hero's turn, choose the Cinderlander or Neverfar to act.

The Cinderlander
60/heroSTR+ DEX+
Hidden Trap.

(3 uses) When an enemy would move adjacent to you, move them back 1 space, Restrain them (escape DC 16) and deal 2d10+8 damage.

  • Vindicator (2x).

    Move 6, then 2d10+10 (Range 12).

  • Handaxe (2x).

    Move 6, then 2d4+6. On crit: Invisible until his next attack.

Neverfar
50/heroDEX++
Evasion.

If an attack against Neverfar misses, the attackers next attack is at disadvantage.

  • Pouncing Strike.

    Move 10, then 2d12+10.

BLOODIED:

When the Cinderlander is bloodied, he and Neverfar become Invisible until their next attack. If either of their next attacks hit, they crit.

LAST STAND:

When The Cinderlander or Neverfar dies, the living member goes into a rage and has advantage on all their attacks.