
Oni Night Haunter
Lvl 14 large oni - Skirmisher
10180
Oni: Boogeyman.
On initiative: enemies are Frightened (1 round).
Smoke Form.
You can pass through any opening as if if we're difficult terrain. Turn Invisible if you haven't attacked at the end of your turn.
Choose one.
- •Nightmare Breath.2d10+15.
(8-Cone) DC 17 WILL save, Fail: Drowsy (Drowsy: Slowed, you have Disadvantage on STR and DEX rolls. Save ends or healing)
- •Devour Dreams.2d10+30.
Psychic damage. (Drowsy Target) the Oni regains 20 HP.
Shape-shifting demons that travel from place to place, the night haunter feeds on the fear of their victims until their is nothing left.
Much like their esoteric abilities, oni often have an equally unconventional weakness such as a fear of a specific kind of animal, or a revulsion to beans that makes them sick.