Lich
Lich
Level 12 Solo Undead
M75/heroInt ++ Will++
Unholy Rebuke.

When dealt radiant damage, deal that much damage back at the attacker.

Soul Vessel.

If the lich dies, it reforms in 1d10 days from its soul vessel, as long as its soul vessel isn't destroyed.

At the end of each hero's turns, choose one.
  • Rift Walk.

    Teleport 10. 2d10 to all targets within 2 on arrival.

  • Withering Ray.

    (Range 12) 3d10, on hit: Weakened (Weakened: Disadvantage on STR or DEX attacks and tests, ended by healing)

  • Grip of Death.

    6d10. On hit: Dazed

BLOODIED:

At 50% HP: the lich summons skeletal minions (1/Hero; D10) at the start of each round (they act when summoned).

LAST STAND:

At 100 HP: Heroes gain half as much HP from all healing, and whenever they would be healed the lich regains the other half (can't be brought above 100 HP).