
This creature has Medium armor against ranged attacks.
At the end of each hero's turn, they suffer 5 damage (ignoring armor) if they didn't Assess or didn't succeed an Assess roll with one of their action.
- •Submit an argument.
3d4+6 (Reach 3). On hit: Dazed.
- •Shift its angle.
Teleport 6. 1d4+3 (Reach 6). On hit: Until the end of their next turn, they Assess with disadvantage.
At half HP, it tries to prove its point. Each hero make a DC 13 INT save. On a success, they suffer 5 damage (ignoring armor). On a failure, they may move, attack with a weapon or cast a cantrip for free, with the Encycloptera controlling the action
The Encycloptera is dying! 40 more damage and it dies. Until then, it chooses twice as it faces criticism and grasp for straws.
The GM may decide to reward the players with the Papier-mâché cerebrum hovering over the Encycloptera head for defeating it. A powerful magic item still inhabited with the boundless knowledge accumulated by the insect.