
Elder Brain
Level 12 Solo Huge Aberration(Illithid)
102/heroInt ++ Will++
Illithid: Hive Mind.
Advantage on Int and Will saves, you can communicate to all hive members telepathically.
Psychic Link.
Each time the elder brain takes damage, you take half as much psychic damage (ignoring defend/interpose). The elder brain can read your thoughts.
After each hero's turn, choose one:
- •Tentacle.
(Reach 4) 2d8+20 damage. On hit: Grappled (Escape DC 16)
- •Psychic Link.
2d8 psychic damage, DC 16 Will save. Fail: Psychic Link (save ends)
- •Sever Psychic Link.
(One psychically linked target) d88 psychic damage, concentration and psychic link both end.
- •Telekinesis.
Fly 4. Move a target 8 (DC 16 Str for 4/ Fail: Prone)
- •
BLOODIED:
At 50% HP, the elder brain uses psychic link against all heroes.
LAST STAND:
The elder brain is dying 150 damage and its dead. Until then, the elder brain can use its telekinesis for free each turn.