Ice Damage and Hampered.
Crits inflict 1 Wound on targets.
Vulnerable to Fire Damage, When crit or dealt fire damage: (AoE, Reach 2) 1d12 fire damage & creates a steam cloud that lingers and Blinded 1 round.
- •Rend .2d10+5.
Ice Damage. Fly 10 before or after attacking. ADV on Wounded Targets.
- •Frost Breath (1/use).4d10.
Ice Damage to all enemies within Cone 8 and Slowed, half on a DC 13 DEX save.
- •Spine Fling.2d10+2.
Range 8: Fling a part of Congelatios spines. Area of Radius 2 of target area becomes a difficult terrain
At 77 Hit Points, all enemies within Range 12 gain a wound and Frost Breath regain its use.
70 more damage and they die! Until then, crits will trigger on 1 less die of 9-10.
The Congelatios is a arctic dragon that managed to make its tiny kingdom in the frozen north. Originally from the Coehiemian Deserts, they were driven out by the Cinderashe. They migrated north and adapted. Their famous neck coat makes it so they can store heat by their most vital era, their shards of scales are famously sharp and a death sentence in the frigid cold.
Optional Rule: Targeting the front part of Congelatios and its Neck Coat with a single target attack and dealing enough damage to its neck coat can disable its spine fling.
Carving. Carving from a Congelatios grants material for the following effects. One effect can be applied at a time:
Sharp Scales
On any Armor or Shield: When you Defend, Attacker takes KEY damage.
On any Armor: You have a climb speed.
On any Slashing Weapon: On the first attack of a encounter, the first strike is a Crit.
On any Piercing Weapon: On Crit: inflict Slow