Does not flee and fights to the death. If an individual shows any sign of cowardice, they are exterminated.
Starts Combat with two Astral Pirate Militia minions/Hero (size: d4, Range 12).
- •Warp.
Teleport 12.
- •Phlogiston Slash.
Move 6, then 6d4+5 Radiant, Knockback 2.
- •Phlogiston Beam.
Teleport 6, then (Line 6) DC16 DEX save or 1d4+20 Radiant.
- •Summon Commandos (1 use).
Summon 1 Astral Pirate Commando per Hero.
Reinforcements! Summon 2/Hero Astral Pirate Militia minions and Summon Commandos recharges.
The Commander is dying! 120 more damage and it dies. Summon 4/Hero Astral Pirate Militia minions and Summon Commandos recharges.
Summoning Minions and Leveled Monsters during a Legendary monster battle: All summons take their turns at the end of initiative. (ex. Hero 1, Commander, Hero1, Commander, Hero 3, Commander, Hero 4, Commander, Summons)