Astral Pirate Commander
Level 12 Solo Large Astral Sea Pirate
H35/hero
STR+
Astral Sea Pirate: Hive Mind.

Does not flee and fights to the death. If an individual shows any sign of cowardice, they are exterminated.

Rally Militia.

Starts Combat with two Astral Pirate Militia minions/Hero (size: d4, Range 12).

After each Heroes turn, choose one.
  • Warp.

    Teleport 12.

  • Phlogiston Slash.

    Move 6, then 6d4+5 Radiant, Knockback 2.

  • Phlogiston Beam.

    Teleport 6, then (Line 6) DC16 DEX save or 1d4+20 Radiant.

  • Summon Commandos (1 use).

    Summon 1 Astral Pirate Commando per Hero.

BLOODIED:

Reinforcements! Summon 2/Hero Astral Pirate Militia minions and Summon Commandos recharges.

LAST STAND:

The Commander is dying! 120 more damage and it dies. Summon 4/Hero Astral Pirate Militia minions and Summon Commandos recharges.

Summoning Minions and Leveled Monsters during a Legendary monster battle: All summons take their turns at the end of initiative. (ex. Hero 1, Commander, Hero1, Commander, Hero 3, Commander, Hero 4, Commander, Summons)