Arkrhyst
Level 15 Solo Huge Ancient White Dragon
H320
STR+ WIL+
Rimeblade Aura.

Others suffer 3 damage for each space they move while within Reach 4.

Shielded by Ice.

Vulnerable to Fire and Bludgeoning damage. Arkrhyst is enraged and gains advantage on his next attack.

After each hero's turn, Fly 12 or choose one:
  • Wall of Ice.

    (1 use, Reach 20) Summon a wall of ice 10 spaces in a line.

  • Bite.

    Move 4. (Reach 3) 2d10+10. On damage, Frostbite: Can't use Reactions (healing or fire damage ends).

  • Shattering Claws.

    Move 8. (Reach 3) 3d10. Any die can be chosen as the primary die against a Hampered target. On crit: deal +30 damage instead of rolling additional dice.

  • Blizzard.

    (1 use, AoE, Reach 10) 3d8+20 damage. DC 17 STR save or frozen in place (Restrained). Escape DC 17, or any Fire/Bludgeoning damage.

BLOODIED:

Brutal Storm. At 160 HP Arkrhyst summons a mighty blizzard. Others are Blind beyond Reach/Range 8 and take 1d8 damage at the end of their turns.

LAST STAND:

Arkrhyst is dying! 120 more damage and he dies. Brutal Storm intensifies, dealing 2d8 damage.