Others suffer 3 damage for each space they move while within Reach 4.
Vulnerable to Fire and Bludgeoning damage. Arkrhyst is enraged and gains advantage on his next attack.
- •Wall of Ice.
(1 use, Reach 20) Summon a wall of ice 10 spaces in a line.
- •Bite.
Move 4. (Reach 3) 2d10+10. On damage, Frostbite: Can't use Reactions (healing or fire damage ends).
- •Shattering Claws.
Move 8. (Reach 3) 3d10. Any die can be chosen as the primary die against a Hampered target. On crit: deal +30 damage instead of rolling additional dice.
- •Blizzard.
(1 use, AoE, Reach 10) 3d8+20 damage. DC 17 STR save or frozen in place (Restrained). Escape DC 17, or any Fire/Bludgeoning damage.
Brutal Storm. At 160 HP Arkrhyst summons a mighty blizzard. Others are Blind beyond Reach/Range 8 and take 1d8 damage at the end of their turns.
Arkrhyst is dying! 120 more damage and he dies. Brutal Storm intensifies, dealing 2d8 damage.