Rare
Fleshquench
Carolingian Sword
1d8+STR Fire. Gain a charge–shown as glowing runes inscribed on the sword's fuller–on hit, charges are lost when combat ends.
Searing Impale. When attacking an armorless target, spend an action to drive the sword into the target. Target takes dealt damage again at the beginning of it's turn for each charge, or until Fleshquench is removed by the attacker (free action).
Rarity Upgrade: Increment die (1d8 » 1d10 » 1d12), start combat with +1 charge.
Inspired by Loot Tavern's Aldrnari Sword.