Flip Wall
Hidden Trap!
When a creature steps into the area. DC 13 Perception to spot it and halt movement, otherwise
- Flip.
Any creature within the area gets moved to the room on the other side of the Flip Wall.
remixed from Toxic Fumes
When a creature steps into the area. DC 13 Perception to spot it and halt movement, otherwise
Any creature within the area gets moved to the room on the other side of the Flip Wall.