Troglodytes
When rolling initiative VS Troglodytes, make a STR save instead
On death: Troglodytes Poison adjacent enemies for 1 round.
Unseen until you attack (advantage on attacks when unseen).
- •From Below!1d6+3.
(If Burrowed). On hit: Grappled (escape DC 10).
- •Back Down Below!
(If unburrowed and not Grappling) Burrow.
Bent and sinewy, Tunnelers are the labor caste of every Stink-hold and the reason no cavern is ever truly safe. Equipped with ever-growing claws or chitin-tipped tools harvested from monstrous bugs, these brutes can bore through soil and even solid rock, ambushing prey from below. Their rumblings echo through stone, sowing fear long before a raid.
- Glob Lob.1d6+3.
(Range 6), on hit: Blinded 1 round.
Brew globs of toxic sludge from cave rot, bile, and fermented remains. They lob pungent globs that burn and blind, fouling the air with stomach-turning potency. They’re also key in preparing the pungent brew that powers Swollen Ones
- •Blood mark!
(Range 6) Throw blood to a target. Troglodytes have advantage against that target.
- •Cursed Stab.1d6+3.
On hit, Daze.