Shuiqing Guardians

Shuiqing Guardians: Mutated body.

Resist necrotic damage and has immunity to being Poisoned.

Lvl 9 mutant humanoid - Ambusher
M8871
Assassination.

Always crit against creatures adjacent to the Lesser Seiryu's allies or Hampered.

Vicious Opportunist.

Always crit while Invisible.

Choose one:
  • •Stab.

    1d6+5 piercing damage. (1/encounter) On damage, Poisoned for 1 round. On crit, deal extra 2d8n damage.

  • •Venomous Pierce.

    (1/encounter) Each creature within Reach 4 succeeds a DC 14 STR save or takes 1d6n+15 necrotic damage and becomes Poisoned for 10 minutes.

  • •Ambush.

    (1/round) Free action if it's obscured: become Invisible. Lose this condition after making an attack.

Lvl 9 mutant humanoid - Defender
H6680
Mind Reader.

(1/encounter) Read the surface thoughts of a creature within Reach 6. Creatures can detect this action. Attacks from the target has Disadvantage when attacking the Lesser Genbu.

Choose one:
  • •Shadow Weapon.

    (Reach 2) 2d12+5 necrotic damage (or Range 8).

  • •Devil Eye.

    One creature within Reach 6 succeeds a DC 14 WIL save or takes 2d12n psychic damage (cannot be defended) and suffers a crit from the next attack that hits it.

  • •Shadow Trap.

    (1/encounter) An adjacent Medium or smaller creature succeeds a DC 14 WIL save or suffers 3d12n necrotic damage (doesn't miss nor crit) and becomes Restrained. Half on save.

Lvl 9 mutant humanoid - Support
M667
Flawed Flight.

(1/round) Free action: take off from or descend to the ground. Before the end of its next turn, it must descend to the ground to avoiding falling.

Phoenix's Wrath.

While Smoldering, attacks that deal fire damage always crit but lose 10 HP at the end of its turn.

Choose one:
  • •Flame Dart.

    (Range 8) 1d10+10 fire damage. On crit, target is Smoldering for 1 round.

  • •Scorching Breath.

    Each creature in a 5x5 Cone succeeds a DC 14 STR save or takes 2d20n fire damage (Smoldering creatures automatically fail). Half on save. The Lesser Suzaku is Smoldering for 1 round.

  • •Heart's Fire.

    (Range 5) One ally gains an extra action.

Lvl 9 large mutant humanoid - Skirmisher
890
Predator's Instinct.

Advantage when attacking creatures that Frightened, Prone, or behind Cover.

Choose one:
  • •Controlled Strike.

    2d6+5 slashing damage. On crit, target becomes Dazed for 1 round.

  • •INDISCRIMINATE REND!!

    Each creature within Reach 2 succeeds a DC 14 WIL save or takes 2d6n+15 slashing damage and becomes Frightened for 1 round. Half on save.

  • •Devour.

    One creature succeeds a DC 14 STR save or gains 1 Wound and becomes Dazed for 1 round (creatures that are Frightened or Prone automatically fail).