Orcs
Mighty, battle-born warriors that train endlessly to resist blades and arrows. Only the greatest Orcs dare use the arcane, and even they do so with reverence and fear. Adolescent Orcs must travel with a warband and return alive before they are considered full citizens and adults. They wage war for the love of battle alone, razing cities and salting the earth in their wake. The warbands that find enough glory return to their homes proud and victorious. Those that don't, simply never return.

When crit: deal 5 damage to an adjacent enemy
- •Battleaxe.1d10+4
- •Javelin.1d6+4.
Range 8

When crit: deal 5 damage to an adjacent enemy
- •Twin Strike (2x).1d10+4.
Trigger every allied Orc's
- •Javelin.1d6+4.
Range 8

Allied Orcs attacks with advantage so long as you have not moved (or been moved) since your last turn.
- •Battle Horn (1/encounter).
Trigger every allied Orc's Enrage ability.
- •Battleaxe.1d10+4

When crit: deal 5 damage to an adjacent enemy
- •Cleave.2d10+4.
to up to 2 enemies in Reach
- •Heavy Javelin.2d6+4.
Range 8

When crit: deal 5 to an adjacent enemy.
- •Warchief's Axe Battleaxe.2d10+4.
then
- •Call the Horde.
Summon 1 Orc to the battlefield.
