Lvl 1 small
26
Trap!
When an enemy moves adjacent to you or an ally, they trigger one of your traps! (1/encounter each).
Trap: BEEES!
Deal 5d4 damage (doesn’t miss). Half as much to ALL adjacent creatures.
Trap: HIDDEN NET!
Restrained (escape DC 10).
- Throw Scorpion (2x) (Range 8).1d4+2
Lvl 1
H16
CLANG!
Allies who hear your clanging, roll 1 additional die whenever they attack.
Lvl 6
49
Mage Armour (1 per day).
gain medium armour
Choose one.
- •Staff.1d8+3.
DC 13 Strength Save or be restrained
- •Acid Goblet.3d6.
DC 13 Dex Save
- •Shed Slime.
slime covers 4 squares - A creature that starts its turn in the area or enters it for the first time on a turn must succeed on a DC 11 DEX save or fall Prone. The slime dries after 1 minute.