Kobolds

Small, maniacal dragonlings. Fiercely protective of their own.

Kobolds: Nooooo!

When an ally within 2 spaces dies, attack once for free.

Lvl 1/4 small
  • Stab.

    1d4 (follows minion rules)

Lvl 1 small
26
Trap!

When an enemy moves adjacent to you or an ally, they trigger one of your traps! (1/encounter each).

Trap: BEEES!

Deal 5d4 damage (doesn’t miss). Half as much to ALL adjacent creatures.

Trap: HIDDEN NET!

Restrained (escape DC 10).

  • Throw Scorpion (2x) (Range 8).
H16
CLANG!

Allies who hear your clanging, roll 1 additional die whenever they attack.

49
Mage Armour (1 per day).

gain medium armour

Choose one.
  • Staff..

    DC 13 Strength Save or be restrained

  • Acid Goblet..

    DC 13 Dex Save

  • Shed Slime.

    slime covers 4 squares - A creature that starts its turn in the area or enters it for the first time on a turn must succeed on a DC 11 DEX save or fall Prone. The slime dries after 1 minute.

remixed from Kobold Clanger by AApex