- •Poke.1d8+5
- •Toss (range 8).2d8+9.
(lose spear)
- •Bonk.1d6+2.
(if spear is lost)
Drops: Makeshift Spear, Makeshift Shield
Allies within 8 have advantage on attacks.
- •Summon Army.
Summon max one skeleton per hero inside Aura of Command.
- •Joust.
Move 8, 1d12+5.
- •Poke.
1d12+15
60 HP, Summon Army fires three times at once with no limit.
40 more. Summon Army becomes free, and the limit is two skeletons per hero.
Drops: Spear, Wooden Buckler, Cheap Hides
Advantage on attacks when an ally is adjacent.
- Bite.2d10+8
Allies within 4 have advantage on attacks.
- Poke.2d12+8
Drops: Makeshift Shield, Longsword
- •Twin Move.
Both move 4.
- •Dodge and Strike.
One moves 6, the other 1d12+7.
- •Double Strike.
Two attacks, 1d12+7
- •Combo (Both in range of same hero).
1d12+20. On hit: Prone.
80 HP, attacks become 2d6.
60 more. Attacks become 3d4.
Drops: Great Sword x2, Rusty Plate x2
- •Roam.
move 6.
- •Blade of Feculence.
move 2, 2d10+4 poison.
- •St. Elmo's Fire.
Range 12, 1d6+25 Fire + Lightning.
- •Burst.
All heroes within 1 of The Gutted One make a DC 13 Wil save or take 1d8+10 Fire + Lightning.
100 HP, Burst becomes 2 spaces.
70 more. Burst becomes 3 spaces, and free.
Drops: The Blade of Feculence