Frozen Undead

Frozen Undead: Frozen Flesh.

Crits roll one additional die.

Lvl 3 undead (zombie)
41
  • Thwomp..

    On hit: push 1.

Lvl 4 undead (skeleton)
M40
Make Two.
  • Poke.
  • Toss (range 8)..

    (lose spear)

  • Bonk..

    (if spear is lost)

Drops: Makeshift Spear, Makeshift Shield

Level 4 Solo Large Undead (Skeleton)
M125
DEX++ STR+
Aura of Command.

Allies within 8 have advantage on attacks.

Choose one.
  • Summon Army.

    Summon max one skeleton per hero inside Aura of Command.

  • Joust.

    Move 8, 1d12+5.

  • Poke.

    1d12+15

BLOODIED:

60 HP, Summon Army fires three times at once with no limit.

LAST STAND:

40 more. Summon Army becomes free, and the limit is two skeletons per hero.

Drops: Spear, Wooden Buckler, Cheap Hides

Lvl 5 small undead (skeleton)
860
Pack Tactics.

Advantage on attacks when an ally is adjacent.

  • Bite.
Lvl 6 undead (skeleton)
M55
Aura of Command.

Allies within 4 have advantage on attacks.

  • Poke.

Drops: Makeshift Shield, Longsword

Level 6 Solo Large Undead (Skeleton)
M175
STR+++
Choose one.
  • Twin Move.

    Both move 4.

  • Dodge and Strike.

    One moves 6, the other 1d12+7.

  • Double Strike.

    Two attacks, 1d12+7

  • Combo (Both in range of same hero).

    1d12+20. On hit: Prone.

BLOODIED:

80 HP, attacks become 2d6.

LAST STAND:

60 more. Attacks become 3d4.

Drops: Great Sword x2, Rusty Plate x2

Level 7 Solo Undead (Zombie)
M200
Int++ Wil+
Choose one.
  • Roam.

    move 6.

  • Blade of Feculence.

    move 2, 2d10+4 poison.

  • St. Elmo's Fire.

    Range 12, 1d6+25 Fire + Lightning.

  • Burst.

    All heroes within 1 of The Gutted One make a DC 13 Wil save or take 1d8+10 Fire + Lightning.

BLOODIED:

100 HP, Burst becomes 2 spaces.

LAST STAND:

70 more. Burst becomes 3 spaces, and free.

Drops: The Blade of Feculence