Horse
7/LVL
Large Steed Adventuring Companion,
Riding Horse
Allied Riding.

Up to 2 Med or 3 Small allies may use 1 Action each to assume the Riding condition.

Charge.

1/Round, 1 Free Adv attack by steed OR rider after 4+ line movement over enemy (med or smaller).

Each Turn, Choose 2:
  • Gallop.

    Move up to 12.

  • Hooves. Bludgeoning.

    On crit, Prone.

Dying:

Reaction, use Charge without movement requirement. The steed then bucks and all riders fall Prone. It gallops away from battle. Dying Steeds cannot carry riders.

WOUNDS:

When Critted... Rider performs STR/DEX Save (10+Crit) or falls off Prone.

Common Riding Horses serve multiple uses, but one should be weary of overworking or overloading the steed for too long. Keep carrots on hand.