
7/LVL
Large Steed Adventuring Companion,
Riding Horse
Allied Riding.
Up to 2 Med or 3 Small allies may use 1 Action each to assume the Riding condition.
Charge.
1/Round, 1 Free Adv attack by steed OR rider after 4+ line movement over enemy (med or smaller).
Each Turn, Choose 2:
- •Gallop.
Move up to 12.
- •Hooves.2d4+4 Bludgeoning.
On crit, Prone.
Dying:
Reaction, use Charge without movement requirement. The steed then bucks and all riders fall Prone. It gallops away from battle. Dying Steeds cannot carry riders.
WOUNDS:
When Critted... Rider performs STR/DEX Save (10+Crit) or falls off Prone.
Common Riding Horses serve multiple uses, but one should be weary of overworking or overloading the steed for too long. Keep carrots on hand.