6/LVLDEX+
Large Beast Adventuring Companion, Steed
Giant Goat
Allied Riding.
1 Med or 2 Small allies may use 1 Action for the Riding condition.
Expert Climber.
Movement ignores Rough or Steep Terrain. Any foothold will do.
Each Turn, Choose 2...
- •Trot.
Move up to 8.
- •Ram.2d4 Bludgeoning.
Dying:
Reaction, free Movement and Ram with advantage. The steed then bucks and all riders fall Prone. It runs away from battle. Dying Steeds cannot carry riders.
WOUNDS:
These steeds are chosen for their expert climbing by both adventurers and rescuers. Giant Goats are not to be trusted with possessions unmonitored.