Horse
6/LVLDEX+
Large Steed Adventuring Companion,
Feathered Horse
Allied Riding.

Up to 2 allies (1 Med & 1 Small) may use 1 Action each to assume the Riding condition.

Charge.

1/Round, 1 Free Adv attack by steed OR rider after 4+ line movement over enemy (med or smaller).

Hollow Bones.

Susceptible to Forced Movement like a Med creature. Adv to running jumps (1d4 distance - halved for height).

Each Turn, Choose 2:
  • Gallop.

    Move up to 12.

  • Hooves. Bludgeoning.

    On crit, Prone.

Dying:

Reaction, use Charge without movement requirement. The steed then bucks and all riders fall Prone. It gallops away from battle. Dying Steeds cannot carry riders.

WOUNDS:

When Critted... Rider performs STR/DEX Save (10+Crit) or falls off Prone.

Descended from ancient pegasi and common horses, Feathered Horses naturally long for the air, often dangerously enjoying hazardous jumps.