
6/LVLDEX+
Large Steed Adventuring Companion,
Feathered Horse
Allied Riding.
Up to 2 allies (1 Med & 1 Small) may use 1 Action each to assume the Riding condition.
Charge.
1/Round, 1 Free Adv attack by steed OR rider after 4+ line movement over enemy (med or smaller).
Hollow Bones.
Susceptible to Forced Movement like a Med creature. Adv to running jumps (1d4 distance - halved for height).
Each Turn, Choose 2:
- •Gallop.
Move up to 12.
- •Hooves.2d4+4 Bludgeoning.
On crit, Prone.
Dying:
Reaction, use Charge without movement requirement. The steed then bucks and all riders fall Prone. It gallops away from battle. Dying Steeds cannot carry riders.
WOUNDS:
When Critted... Rider performs STR/DEX Save (10+Crit) or falls off Prone.
Descended from ancient pegasi and common horses, Feathered Horses naturally long for the air, often dangerously enjoying hazardous jumps.