Horse
9/LVLSTR++
Large Steed Adventuring Companion,
Crystalsteed Stallion
Allied Riding.

Up to 2 Med, or 4 Small allies may use 1 Action each to assume the Riding condition.

Charge.

1/Round, 1 Free Adv attack by steed OR rider after 4+ line movement over enemy (med or smaller).

Heavy.

Immune to (most) Forced Movement, but D-Adv to Jumps (1d4 for distance).

Each Turn, Choose 2...
  • Gallop.

    Move up to 12.

  • Hooves. Bludgeoning.

    On crit, Prone.

  • Shimmer.

    (While Sunlit, Reach 4, AoE) DC-8 INT/DEX Save or observers are Dazed for Round(s) = DC/Save difference. A Crit Fail forces Blinded for 1 Round instead.

Dying:

Reaction, use Charge without movement requirement. The steed then bucks and all riders fall Prone. It gallops away from battle. Dying Steeds cannot carry riders.

WOUNDS:

When Critted... Rider performs STR/DEX Save (10+Crit) or falls off Prone.

Beings of luminous crystal, these wild steeds shine brilliantly in the sunlight. Pay close attention, lest their shimmer blind you.