
Up to 2 Med, or 4 Small allies may use 1 Action each to assume the Riding condition.
1/Round, 1 Free Adv attack by steed OR rider after 4+ line movement over enemy (med or smaller).
Immune to (most) Forced Movement, but D-Adv to Jumps (1d4 for distance).
- •Gallop.
Move up to 12.
- •Hooves.3d6+2 Bludgeoning.
On crit, Prone.
- •Shimmer.
(While Sunlit, Reach 4, AoE) DC-8 INT/DEX Save or observers are Dazed for Round(s) = DC/Save difference. A Crit Fail forces Blinded for 1 Round instead.
Reaction, use Charge without movement requirement. The steed then bucks and all riders fall Prone. It gallops away from battle. Dying Steeds cannot carry riders.
When Critted... Rider performs STR/DEX Save (10+Crit) or falls off Prone.
Beings of luminous crystal, these wild steeds shine brilliantly in the sunlight. Pay close attention, lest their shimmer blind you.