9/LVLSTR++
Large Beast Adventuring Companion, Steed
Aurochs
Allied Riding.
Up to 2 Med, or 4 Small allies may use 1 Action each to assume the Riding condition.
Charge.
1/Round, 1 Free Adv attack by steed OR rider after 4+ line movement over enemy (med or smaller).
Each Turn, Choose 2...
- •Gallop.
Move up to 10.
- •Gore.2d8+5 Piercing.
On crit, Prone.
Dying:
Reaction, free Movement and Gore with Advantage. The steed then bucks and all riders fall Prone. It gallops away from battle. Dying Steeds cannot carry riders.
WOUNDS:
When Critted... Rider performs STR/DEX Save (10+Crit) or falls off Prone.
Heartier than common cows or bulls, Aurochs are the favored war-mounts of Orcish tribes. These beasts are not easily tamed.