9/LVLSTR++
Large Beast Adventuring Companion, Steed
Aurochs
Allied Riding.

Up to 2 Med, or 4 Small allies may use 1 Action each to assume the Riding condition.

Charge.

1/Round, 1 Free Adv attack by steed OR rider after 4+ line movement over enemy (med or smaller).

Each Turn, Choose 2...
  • Gallop.

    Move up to 10.

  • Gore. Piercing.

    On crit, Prone.

Dying:

Reaction, free Movement and Gore with Advantage. The steed then bucks and all riders fall Prone. It gallops away from battle. Dying Steeds cannot carry riders.

WOUNDS:

When Critted... Rider performs STR/DEX Save (10+Crit) or falls off Prone.

Heartier than common cows or bulls, Aurochs are the favored war-mounts of Orcish tribes. These beasts are not easily tamed.