Sandlurker Gnoll Clan
Seeing an opportunity to advance Yeenoghu's goals as his new Chosen, Dozaku has temporarily allied herself and her clan with the Black Spider.
Warded while Bloodied. Warded. +5 to Armor. Does not stack.
Advantage VS damaged creatures.
- •Hungering Grasp.3d10+5 Necrotic.
On damage: Dazed.
- •Soul Strike.1d10 Necrotic.
(Range 10, ignores Defense). On damage: +1 Wound.
- •Insatiable Maw (1 use).
(Range 10, 1x1 Area) Creatures in Reach 5 of the area must make a DC13 STR save or 4d10 Necrotic and be Pulled into the area. If more than one Creature enters the area from this, they each take +1d10 damage before moving into the nearest free space.
When Crit by a melee weapon, it gets stuck in Angvor's sticky blood (DC14 STR save to pull free). Taking magical Fire or Radiant damage suppresses this until the start of Angvor's next Turn.
Advantage VS damaged creatures.
When Angvor has a Creature in his stomach, they take 1d10 Acid damage on each of his Turns (can't miss or crit). If a Creature dies in his stomach, their soul is sent to Yeenoghu, and they can't be resurrected by anything short of Redeem.
- •Ravage.
Move 6, the 2d10. On damage: Grappled (Escape DC14).
- •Devour.
(Grappled target) 1d10, Restrained inside Angvor's stomach (max 1 Creature, DC14 Might check to escape). When Crit: Regurgitate the Restrained target.
- •Yeenoghu's Curse (1 use).
(Reach 10, AoE) DC14 WIL save or 3d10+10 Psychic damage and Poisoned (magical healing ends). Half damage only on save.
Yeenoghu's Curse recharges. When Crit by a melee weapon, the attacker is Grappled by Angvor's sticky blood (Escape DC14).
Angvor's nearly down but his regeneration is going haywire! 80 more damage and dies. Until then, only magical Fire or Radiant damage can kill him, but Crits can still whittle him down.
An homage to that inspired the return of a troll from one of my players' Hero's backstory.
"Once upon a time, when an awakened Gnoll named Kivah was seeking refuge northward, her clan encountered a group of trolls in the Troll Hills while fleeing from her unawakened kin. All but one troll was defeated with fire, and the pursuing Gnolls ended up feasting on the last troll, Angvor, whose regeneration meant he could not die. Over the course of days, he was driven mad by the time he defeated all of the Gnolls and consumed their flesh. Angvor's regeneration reacted with the Abyssal taint of Yeenoghu's curse and turned him into a pawn of the Demon Lord of Savagery, cursed with the same never-ending hunger as the Gnolls. The curse also caused him to acquire some Gnoll-like features, such as a mane of spiky, matted hair down his neck and back, and a large, gaping maw of a mouth, ready to consume anything and everything in sight..."
Dozaku has Heavy Armor vs Weapon damage.
When a Creature enters Reach 6 of Dozaku, the must make a DC16 save or be Frightened of her. She knows the Vulnerabilities, Resistances, and Immunities of Frightened Creatures she can see.
- •Lunging Strike.
Move 8, then 2d10+5. On damage: Prone.
- •Umbral Strikes.
(Reach 3) 2d10+5 Necrotic (2x). On damage: Knockback or Pull 2.
- •Shadow Legion.
Summon 1/Hero Shadow Gnoll minions (Strike: d10)
All d10s are upgraded to d12s and Shadow Legion summons 2/Hero minions.
Dozaku is dying! 110 more damage and she dies. Until then, she moves 8 and uses Umbral Strikes against the closest Hero each Turn.
H'jezi and all Gnolls within Range 4 have Bloodthirsty.
- •Flail of Chaos.
(Reach 2) 1d10+5. On damage: Opportunity Attack a random available Creature in range other than H’jezi or move their Speed in a random direction instead if there are no valid targets.
- •Flail of Pain.
(Reach 2) 2d10+5 Psychic (ignores Defense).
- •Flail of Paralysis.1d10+5.
(Reach 2) 1d10+5. On damage: Incapacitated until the end of their next Turn.
Deciding random targets with awkward numbers: 1d4 halved (rounded up) for 2, 1d6 halved (rounded up) for 3, 1d10 halved (rounded up) for 5.
Deciding random direction: On gridless or square grid, use d8 clockwise (1 = North). For hex grid, use d6 clockwise (1 = North). For theater of the mind, use deciding random targets (above) instead and move toward that target.