For every space a Sm-Lg creature treads among the bulbs, roll 1d4 to determine effect.
- 1, Red: Hot gas burns. +2 Fire Damage.
- 2, Purple: Noxious gas escapes. +2 Poison Damage.
- 3, Orange: Acid releases. +2 Acid Damage.
- 4, Blue: Dark energy spills. +2 Necrotic Damage.
Effect may be avoided with careful movement (half speed).
As Briarbane Vines sprout to feed from the blood of battle, these bulbs populate among the vines as delicate growths of red, purple, orange, or blue. Briarbane Bulbs are commonly seen among Tanglefoot Traps or Briarbane Pollinators.
Amplify the effect of any potion it is mixed into.
- Scream of death.
(When pulled from ground). Set HP of all who can hear it to 0.
Rare plant that adventurers commonly search for all that will enhance whatever potions you may wantt. How good the enhancement is depends on how many hundreds of years old the mandrake is (and how OP you want to make it)

1/Round Reaction, use movement to disadvantage a targeted attack. OR...
1/Round Reaction, when unmounted, Interpose and Bark (before taking damage) when an ally is targeted.
- •Bite.2d6+2
- •Bark.
(Reach 6, AoE) DC13 WIL Save or Frightened for one round. DC lowers (-3) after use.
Allied Riding: 1 Small ally may use 1 Action to assume the Riding condition.
When Critted... Rider performs STR/DEX Save (10+Crit Die) or falls off Prone.
These pups are the favored mounts of Halflings, bred by the Liminist philosopher Saint Hylim the Blind as a useful companion for himself and others similarly afflicted.

Attackers have disadvantage and miss on 2 or less.
Ignore Opportunity Attacks and Difficult Terrain.
Player chooses to Dismount this enemy OR explode the crit. If Dismounted, use Pixie stat-block.
- Needle (x2).1d4.
Melee Attack.

Rip Apart crits vs Grappled creatures.
- Rip Apart (x2).1d6+2.
On hit: Grappled (DC 10 escape).


1/encounter. Frighten enemies within Range 8 on a failed DC12 WIL save.
- Rend (2x). 1d8+2
When bloodied, roll 1d20. Flee with 1-9; Fight with 10-20 and recharge Fearsome Roar.

Advantage vs damaged creatures.
- •Shoot (x2).1d6+2 Piercing.
Range 10.
- •Ravage.1d6+2 Slashing.
Use if melee attacked.

Rip Apart crits vs Grappled creatures.
- •Rip Apart.1d6+2 Slashing.
On hit: Grappled by Worg (DC 10 escape).
- •Slash or Shoot (x2).1d6+2.
Gnoll Hunters Shoot Range 10.
When Critted... Player chooses to Dismount this enemy OR explode the crit.
If Dismounted... Split HP equally for Worg and Gnoll (Hunter) stat-blocks.

Rip Apart crits vs Grappled creatures.
1/Round, 2 allies can move. OR...
1/Round Reaction, Reduce & Damage 1d6 while in melee.
- •Rip Apart.1d6+2.
On hit: Grappled by Worg (escape DC 11).
- •Slash (x2).2d6
When Critted... Player chooses to Dismount this enemy OR explode the crit.
If Dismounted... Split HP (roughly) 2-1 for Gnoll Pack Leader and Worg stat-blocks.

Free Reaction(s) after every Grappled creature's turn. 2d10+10.
- Bite (x2).1d10+10.
On Hit, Grappled (Escape DC15).
Constricts ~3 med creatures concurrently.

Free Reaction(s) after every Grappled creature's turn. 3d10+10.
- Bite (x2).2d10+10.
On Hit, Grappled (Escape DC17).
Constricts ~7 med creatures concurrently.
1 Action: 1 Bite, heal 4d8+8 with D-Adv.
2 Actions: 2 Bites, heal 4d8+8.
3 Actions: 3 Bites, heal 40hp OR 1 Wound.
A perfect apple displaying a bright golden radiance; This is no ordinary fruit. Arepo Orchards cultivates their product with one special ingredient: love.
1 Action: 1 Bite, grants only half Haste for 30 seconds (5 Rounds).
3 Actions: 3 Bites, grants full Haste for 1 minute (10 Rounds).
A small green apple with lightning blue striations; This is no ordinary fruit. Arepo Orchards cultivates their product with one special ingredient: love.
1 Action: 1 Bite, heal 2d4+4 with D-Adv.
2 Actions: 2 Bites, heal 2d4+4.
3 Actions: 3 Bites, heal 12hp.
A simple red apple with a slight radiance; This is no ordinary fruit. Arepo Orchards cultivates their product using one special ingredient: love.