Components & Ingredients

Common
Addictive Drug

A stimulant consumed with food to protect from erosion on the inside.

Consume: Make STR Save (Adv with Food). Take Acid Damage at 20 minus STR Save.

  • Failure by 10+ results in -1 STR for 1hr.

Effect: For 1hr, choose +1 DEX, +1 INT, or Adv to a Proficient Skill (hyperfixation).

  • Nausea resists further food, drink, or potion consumption. DC12 STR/WIL Save.

Azuresalt is a common alternative substance exchanged in Universities and Wizards Towers.

Common
Potion Ingredient

Action: Chew for +1 Temp HP.

Salvia Tea: +4 Temp HP.

1 plant produces bitter tea for 4 individuals.

Temp HP lasts until long-rest and does not stack.

Common Salvia is a standard ingredient for Basic Healing Potions.

Common
Potion Ingredient

Action: Consume for 1hr of mild warming.

This pepper is a favored ingredient for foods and potions in Nightfall. It's a standard ingredient in Freezy-Hot.

Common
Addictive Drug

Action: Consume (addictive) drug.

Effect: Effect begins in CONd10 minutes and lasts 8hrs. Magic Sensitivity, Hallucinations, and a free short rest are then activated.

Hallucinations require Insight to navigate.

In Combat: Attack at D-Adv unless Magic Sensitivity is helpful (Adv to Displacement).

A long, thin hallucinogenic mushroom found in Everdawn and Daybreak whose cap resembles a crown of daisy petals.

Common
Addictive Drug

Action: Consume addictive drug, take 1d6 Poison damage, & choose 1 effect.

Effects: For 1hr, Reroll 1 Attack per Round. OR... Examination/Perception have Adv.

Natural Stimulant native to Nightfall and Everdawn whose leaves fortify local fauna.

Common
Potion Ingredient

Action: Chew for +1 to any single INT Skill.

Elderthistle Tea: +3 INT Skill.

Effect lasts 1hr and does not stack.

1 plant produces floral tea for 4 individuals.

Elderthistle Tea is a common beverage for bureaucrats, students, and craftsmen.

Uncommon
Potion Ingredient

Action: Consume for +2 to Might.

Cooking doubles this effect for 1 serving.

Effect diminishes -1 per hour.

Valued by athletes, soldiers, and heroes, Enduracaps are modestly difficult to come by. They're better reserved for STR potions.

Common
Potion Ingredient

Action: Chew for +1 to any single DEX Skill.

Licorice Tea: +2 DEX Skill OR +1 Speed.

Effect lasts 1hr and does not stack.

1 plant produces mild tea for 4 individuals.

Roots to the common Licorice-Shrub, this is a standard ingredient for Potions of Haste.

Common
Potion Ingredient

Action: Eat to recover 1 HP.

Mendberries, while mild in effect, are commonly gathered for basic Healing Potions.

Uncommon
Potion Ingredient

Action: Eat to Adv next Hit Die recovery.

As a topical paste, multiple Moonberries may heal fire damage by +1 per berry used.

Moonberries, tasting mildly of mint, are often gathered to aid sleep or remain cool.

Uncommon
Wonderous Item - Animus

Properties: Magic Animus, and Casts Light.

Light Radius depends on stone size:

Chip (1), Stone (5), Heavy Stone (12), and Gigantic (30).

Moonstones come in a variety of sizes & shapes, but all shine a radiant, pale moonlight, and all draw magic toward them.

Uncommon
Potion Ingredient

Action: Chew to heal 1d6 Lightning Damage.

Staticweed Tea: Heal +6 Lightning Damage, and resist it until next Long-Rest.

1 Staticweed produces only 1 serving of tea.

Staticweed is found in environments roiled by storm-weather.

Common
Potion Ingredient

Action: Chew to heal 1d6 Necrotic Damage.

Sundaisy Tea: Heal +6 from Necrotic Damage and resist it for 1hr.

1 Sundaisy produces only 1 serving of tea.

Sundaisy Tea is a favored beverage for adventurers, clergy, and haunted folk.

Uncommon
Wonderous Item - Animus

Properties: Magic Animus, and Casts Light.

Light Radius depends on stone size:

Chip (1), Stone (5), Heavy Stone (12), and Gigantic (30).

Sunstones come in a variety of sizes & shapes, but all shine a radiant, golden sunlight, and all draw magic toward them.

Common
Addictive Drug

When consumed, this thick syrup encourages raw, bestial behavior.

Action: Consume addictive drug, then take 2d8 Poison damage.

  • DC-12 STR/INT Save, or -2 INT for 1hr.

Effect: For 1hr, add +1 to STR or DEX.

This naturally occurring Feywild willow sap is preferred by some fey in combat. It is toxic to non-fey.