Components & Ingredients

Forest Spirit (Leafy)
Lvl 1 tiny potion ingredient
01
Deathly Wail.

(Immediate & Continuous, Reach 12) DC-10 WIL save or drop to 0 HP.

  • On save, lose half max HP.
  • 20+ WIL save is unharmed.
  • Adv (or immune) if hearing is protected.

These little bastards are less alive than an awakened tree, but when uprooted, they appear to have a childlike root body, and a scream that shakes the soul. A parent to newborns knows of such a scream...

Common
Addictive Drug

A stimulant consumed with food to protect from erosion on the inside.

Consume: Make STR Save (Adv with Food). Take Acid Damage at 20 minus STR Save.

  • Failure by 10+ results in -1 STR for 1hr.

Effect: For 1hr, choose +1 DEX, +1 INT, or Adv to a Proficient Skill (hyperfixation).

  • Nausea resists further food, drink, or potion consumption. DC12 STR/WIL Save.

Azuresalt is a common alternative substance exchanged in Universities and Wizards Towers.

Common
Potion Ingredient

Action: Chew for +1 Temp HP.

Salvia Tea: +4 Temp HP.

1 plant produces bitter tea for 4 individuals.

Temp HP lasts until long-rest and does not stack.

Common Salvia is a standard ingredient for Basic Healing Potions.

Common
Potion Ingredient

Action: Consume for 1hr of mild warming.

This pepper is a favored ingredient for foods and potions in Nightfall. It's a standard ingredient in Freezy-Hot.

Common
Addictive Drug

Action: Consume (addictive) drug.

Effect: Effect begins in CONd10 minutes and lasts 8hrs. Magic Sensitivity, Hallucinations, and a free short rest are then activated.

Hallucinations require Insight to navigate.

In Combat: Attack at D-Adv unless Magic Sensitivity is helpful (Adv to Displacement).

A long, thin hallucinogenic mushroom found in Everdawn and Daybreak whose cap resembles a crown of daisy petals.

Common
Addictive Drug

Action: Consume addictive drug, take 1d6 Poison damage, & choose 1 effect.

Effects: For 1hr, Reroll 1 Attack per Round. OR... Examination/Perception have Adv.

Natural Stimulant native to Nightfall and Everdawn whose leaves fortify local fauna.

Common
Potion Ingredient

Action: Chew for +1 to any single INT Skill.

Elderthistle Tea: +3 INT Skill.

Effect lasts 1hr and does not stack.

1 plant produces floral tea for 4 individuals.

Elderthistle Tea is a common beverage for bureaucrats, students, and craftsmen.

Uncommon
Potion Ingredient

Action: Consume for +2 to Might.

Cooking doubles this effect for 1 serving.

Effect diminishes -1 per hour.

Valued by athletes, soldiers, and heroes, Enduracaps are modestly difficult to come by. They're better reserved for STR potions.

Common
Potion Ingredient

Action: Chew for +1 to any single DEX Skill.

Licorice Tea: +2 DEX Skill OR +1 Speed.

Effect lasts 1hr and does not stack.

1 plant produces mild tea for 4 individuals.

Roots to the common Licorice-Shrub, this is a standard ingredient for Potions of Haste.

Common
Potion Ingredient

Action: Eat to recover 1 HP.

Mendberries, while mild in effect, are commonly gathered for basic Healing Potions.

Uncommon
Potion Ingredient

Action: Eat to Adv next Hit Die recovery.

As a topical paste, multiple Moonberries may heal fire damage by +1 per berry used.

Moonberries, tasting mildly of mint, are often gathered to aid sleep or remain cool.

Uncommon
Wonderous Item - Animus

Properties: Magic Animus, and Casts Light.

Light Radius (bright + dim light) depends on size:

  • Chip (3+3), Stone (6+6), Heavy Stone (??), and Gigantic (??).

Moonstones come in a variety of sizes & shapes, but all are cool to touch, shining a radiant, pale moonlight, and all draw magic toward them.

Sizes scale to price and commonality (common - very rare): 40gp, 200gp, ??gp, and ??gp.

Rare
Potion Ingredient

Action: Consume for poisoned condition.

Refined Effect: Delayed onset for STR rounds. Then DC-14 STR save. Upon failure, Poisoned and STR reduced by 1 per round of failure.

  • Success ends the STR reduction. Each success returns 1 STR. At full STR, poisoned condition ends.
  • (-3) STR kills a creature.

DM Note: Most creatures can be assumed to have 1 or 2 STR. 3 STR per (+) save.

Not to be confused with Mothersworry, the sap, once refined and consumed, becomes a powerfully effective poison. Found in high altitudes, its flowers are azure-blue, blooming through Summer to early Autumn.

Uncommon
Potion Ingredient

Action: Consume for poisoned condition.

Refined Effect: DC-12 STR save.

  • Failure rolls 1d6 for poison damage and hours Incapacitated (rapidly asleep).
  • Success halves poison damage and causes Dazed for 1d6 rounds.

Not to be confused with Mothersmercy, the sap, once refined and consumed, rapidly induces sedation. Found in high altitudes, its flowers are cobalt-blue, blooming from late Spring through Summer.

Uncommon
Potion Ingredient

Action: Chew to heal 1d6 Lightning Damage.

Staticweed Tea: Heal +6 Lightning Damage, and resist it until next Long-Rest.

1 Staticweed produces only 1 serving of tea.

Staticweed is found in environments roiled by storm-weather.

Common
Potion Ingredient

Action: Chew to heal 1d6 Necrotic Damage.

Sundaisy Tea: Heal +6 from Necrotic Damage and resist it for 1hr.

1 Sundaisy produces only 1 serving of tea.

Sundaisy Tea is a favored beverage for adventurers, clergy, and haunted folk.

Uncommon
Wonderous Item - Animus

Properties: Magic Animus, and Casts Light.

Light Radius (bright + dim light) depends on size:

  • Chip (3+3), Stone (6+6), Heavy Stone (??), and Gigantic (??).

Sunstones come in a variety of sizes & shapes, but all are warm to touch, shining a radiant, golden sunlight, and all draw magic toward them.

Sizes scale to price and commonality (common - very rare): 40gp, 200gp, ??gp, and ??gp.

Common
Addictive Drug

When consumed, this thick syrup encourages raw, bestial behavior.

Action: Consume addictive drug, then take 2d8 Poison damage.

  • DC-12 STR/INT Save, or -2 INT for 1hr.

Effect: For 1hr, add +1 to STR or DEX.

This naturally occurring Feywild willow sap is preferred by some fey in combat. It is toxic to non-fey.