Anti Magic

Monsters that are strong against casters.

Parrot
Lvl 3 small animal - Skirmisher
630
Agile.

Immune to Opportunity Attacks.

Mimicry (1/round).

If a cheeky parrot hears a tier 1 or lower spell being cast, it learns the spell (It starts combat knowing Vicious Mockery).

Choose one.
  • Rah! bracadabra.

    Cast a spell learned via Mimicry.

  • Peck..

Made by SanityWithIn for Monster Monday Week 26: Island.

Satyr
Lvl 3 Controller
30
Fey: Magic Resistance.

Heavy Armor against magical attacks and advantage on saves against spells.

Choose one.
  • Frightening Strain. psychic..

    On crit: Frightened 1 turn.

  • Gentle Lullaby.

    DC 13 WIL save or Dazed 2.

  • Ram. piercing.

Made by SanityWithIn for Monster Monday Week 12: Fey.

Lvl 3 tiny beast - Ambusher
430
Leeches: Clingy.

Remains Riding until crit or taking fire damage.

Alternative Movement.

Teleport 4 (with a loud bang).

Unstable.

When hit by a spell: The caster invokes chaos.

  • Mana Suck.

    1d4+1. Damages mana and health. On hit: Riding.

Made by SanityWithIn for Monster Monday Week 13: Swamp.

Lvl 8 small fey - Support
68
Fey: Magic Resistance.

Heavy Armor against magical attacks and advantage on saves against spells.

Lucky Charm.

(Reach: 6) the Leprechaun and ALL creatures within reach roll with advantage.

Choose one.
  • Lucky Strike. bludgeoning.

    (vicious).

  • Invisibility (2 Uses).

    Invisible while concentrating.

  • Rainbow Slide (1 Use).

    The Leprechaun teleports to their pot of gold, leaving behind a rainbow trail.

Made by SanityWithIn for Monster Monday Week 12: Fey.

Lvl 10 large celestial - Ambusher
85
Damage Interactions.

Poison (I)

Veiled from Evil.

Invisible to all evil creatrures and creatures that harmed it in the last 24 hours.

Magic Resistance.

Heavy Armor against magical attacks and advantage on saves against spells.

Choose one.
  • Charge. piercing..

    On crit: 1 wound (can only be used after moving at least 4 spaces in a straight line).

  • Horn and Hooves. piercing,.

    then 2d6+5 bludgeoning.

  • Shed a Tear.

    The Unicorn or an adjacent creature heals 20HP and all conditions.

  • Teleport (1 Use).

    The Unicorn magically teleports itself and willing creatures within 2 spaces to a location the Unicorn is familiar with.

Made by SanityWithIn for Monster Monday Week 10: Mythology.

Lvl 10 large construct - Defender
120
Damage Interactions.

Fire(V)

Spell Storing (10).

Immune to spells.

Disabled after storing 10 mana worth of spells.

Choose one.
  • Slam.

    2d12+10. On hit: Marked by the golems master.

  • Arcane Conductor.

    Redirect all spell to you until the start of your next turn.

The golem made out of pergament and scrolls is covered in arcane scripture and runes.

Loot: Spell Scrolls can be carefully carved from the golems body.

Rakshasa
Lvl 15 outsider - Controller
160
Shapeshifter.

Rakshasa can change their shape to any humanoid at will. The Illusion can only be pierced with True Sight.

Lesser Magic Immunity.

Unaffected by Cantrips.

Major Illusion (1/round).

When you would be hit you may instead teleport 6 spaces (where you really were all long!).

Choose one.
  • Claw (2x)..

    On Crit: Confused 1 turn (the GM spends your first action).

  • Horrific Visions.

    (3x3 area in Reach: 6) DC 17 INT save or frightened and d66 psychic, half on save.

  • Dominate.

    DC 17 WIL save or you spend 3 actions, 2 actions on save. (Cannot spend resources, they regain spent actions afterwards.)

Made by SanityWithIn for Monster Monday Week 25: Pride.