The unbreakable wall between everyone and death, the guardian stands unyielding in the face of destruction and pushes through, acting as a shield to ensure nobody falls before them. The guardian draws enemies attention, and excels at taking hits in place of their allies as a protector.
Taunt
As an action, choose a number of targets equal to your STR to be Taunted by you until the start of your next turn.
Intercept Attacks
(1/Round) Interpose or Defend for free.
Draw Focus
Whenever an enemy Taunted by you damages someone other than you, it becomes Vulnerable until its next turn (Vulnerable: attacks against you have Advantage).
Unstoppable
When you roll initiative, gain STR unstoppable charges. You can use an unstoppable charge to negate an instance of damage you take. Whenever you are crit, gain an unstoppable charge.
Subclass
Choose a Guardian Subclass.
Guardian Ward
Learn 1 Guardian Ward.
All Eyes on Me
When adjacent to a taunted target, they have Disadvantage(2) on attacks against targets that aren't you.
Key Stat Increase
+1 STR or WILL
Punishing Taunt
Deal +LVL damage to targets taunted by you.
Secondary Stat Increase
+1 DEX or INT.
Guardian Ward (2)
Choose another guardian ward ability.
Battle Hardened
After you Defend, gain Temporary HP equal to your STR+WILL.
Intercept Attacks (2)
You can use Intercept Attacks twice per round.
Subclass
Gain your Guardian subclass feature.
Guardian Ward(3)
Choose another guardian ward ability.
Key Stat Increase
+1 STR or Will.
Mighty Endurance
Whenever you would gain Wounds, you can spend Unstoppable charges in place of any wound.
Secondary Stat Increase
+1 Dex or Int.
Guardian Ward(4)
Choose another guardian ward ability.
Impossible Intercept
You can Interpose regardless of the distance.
Subclass
Gain your Guardian subclass feature.
Guardian Ward(5)
Choose another guardian ward ability.
Key Stat Increase
+1 STR or Will.
Iron Momentum
When you Defend and reduce the damage to 0, gain an Unstoppable charge.
Secondary Stat Increase
+1 DEX or INT.
Guardian Ward(6)
Choose another guardian ward ability.
Intercept Attacks (3)
You can use Intercept Attacks three times per round.
Subclass
Gain your Guardian subclass feature.
Guardian Ward(7)
Choose another guardian ward ability.
Key Stat Increase
+1 STR or Will.
Savior
When you Interpose, Defend for free.
Guardian Ward(8)
Choose another guardian ward ability.
Epic Boon
Choose an Epic Boon.
Defender
+1 to any 2 of your stats. You can spend 2 Unstoppable charges to take no damage instead of half.
Guardian Ward Abilities
Choose Guardian Ward abilities as you level up.
Retaliation
When you Interpose, attack the enemy for free.
Sentinel
You don't have Disadvantage on Opportunity attacks, and when you hit with an Opportunity Attack you can make the target Grappled.
Ring Their Bell
(2 Actions) make a melee attack that deals bludgeoning damage. On hit: target is Dazed.
Shield Bash
When you Defend, push the attacker back STR squares.
Taunting Strike
When you hit with a melee attack the target is Taunted by you (1 Round).
Draw Agression
Targets Taunted by you must succeed a Will save (DC 10 + KEY) or be unable to move away from you.
Chokehold
You can Grapple targets without having a hand free, and can do so as a Reaction when you Defend or Interpose.
Keep Going!
When you Interpose, you can spend any number of hit die and roll them. The ally you interposed for regains HP equal to that amount.
Distracting Shout
When you roll initiative, all enemies are Taunted by you for 1 round.
Sturdy Strength
Reduce any forced movement by your STR. When you Defend, you don't suffer forced movement.
Out of the Way!
(2 Actions) move twice your speed, you can move through enemies which must make DEX saves (DC 10 + KEY) or be Prone.