Guardian

The unbreakable wall between everyone and death, the guardian stands unyielding in the face of destruction and pushes through, acting as a shield to ensure nobody falls before them. The guardian draws enemies attention, and excels at taking hits in place of their allies as a protector.

Key Stats
STR
WIL
Hit Die
D12d12
HP
20
Saves
STR+
DEX
Armor
Plate, Shields
Weapons
STR
LVL 1
Taunt

As an action, choose a number of targets equal to your STR to be Taunted by you until the start of your next turn.

Intercept Attacks

(1/Round) Interpose or Defend for free.

LVL 2
Draw Focus

Whenever an enemy Taunted by you damages someone other than you, it becomes Vulnerable until its next turn (Vulnerable: attacks against you have Advantage).

Unstoppable

When you roll initiative, gain STR unstoppable charges. You can use an unstoppable charge to negate an instance of damage you take. Whenever you are crit, gain an unstoppable charge.

LVL 3
Subclass

Choose a Guardian Subclass.

Guardian Ward

Learn 1 Guardian Ward.

LVL 4
All Eyes on Me

When adjacent to a taunted target, they have Disadvantage(2) on attacks against targets that aren't you.

Key Stat Increase

+1 STR or WILL

LVL 5
Punishing Taunt

Deal +LVL damage to targets taunted by you.

Secondary Stat Increase

+1 DEX or INT.

LVL 6
Guardian Ward (2)

Choose another guardian ward ability.

Battle Hardened

After you Defend, gain Temporary HP equal to your STR+WILL.

LVL 7
Intercept Attacks (2)

You can use Intercept Attacks twice per round.

Subclass

Gain your Guardian subclass feature.

LVL 8
Guardian Ward(3)

Choose another guardian ward ability.

Key Stat Increase

+1 STR or Will.

LVL 9
Mighty Endurance

Whenever you would gain Wounds, you can spend Unstoppable charges in place of any wound.

Secondary Stat Increase

+1 Dex or Int.

LVL 10
Guardian Ward(4)

Choose another guardian ward ability.

Impossible Intercept

You can Interpose regardless of the distance.

LVL 11
Subclass

Gain your Guardian subclass feature.

LVL 12
Guardian Ward(5)

Choose another guardian ward ability.

Key Stat Increase

+1 STR or Will.

LVL 13
Iron Momentum

When you Defend and reduce the damage to 0, gain an Unstoppable charge.

Secondary Stat Increase

+1 DEX or INT.

LVL 14
Guardian Ward(6)

Choose another guardian ward ability.

Intercept Attacks (3)

You can use Intercept Attacks three times per round.

LVL 15
Subclass

Gain your Guardian subclass feature.

LVL 16
Guardian Ward(7)

Choose another guardian ward ability.

Key Stat Increase

+1 STR or Will.

LVL 17
Savior

When you Interpose, Defend for free.

LVL 18
Guardian Ward(8)

Choose another guardian ward ability.

LVL 19
Epic Boon

Choose an Epic Boon.

LVL 20
Defender

+1 to any 2 of your stats. You can spend 2 Unstoppable charges to take no damage instead of half.

Guardian Ward Abilities

Choose Guardian Ward abilities as you level up.

Retaliation

When you Interpose, attack the enemy for free.

Sentinel

You don't have Disadvantage on Opportunity attacks, and when you hit with an Opportunity Attack you can make the target Grappled.

Ring Their Bell

(2 Actions) make a melee attack that deals bludgeoning damage. On hit: target is Dazed.

Shield Bash

When you Defend, push the attacker back STR squares.

Taunting Strike

When you hit with a melee attack the target is Taunted by you (1 Round).

Draw Agression

Targets Taunted by you must succeed a Will save (DC 10 + KEY) or be unable to move away from you.

Chokehold

You can Grapple targets without having a hand free, and can do so as a Reaction when you Defend or Interpose.

Keep Going!

When you Interpose, you can spend any number of hit die and roll them. The ally you interposed for regains HP equal to that amount.

Distracting Shout

When you roll initiative, all enemies are Taunted by you for 1 round.

Sturdy Strength

Reduce any forced movement by your STR. When you Defend, you don't suffer forced movement.

Out of the Way!

(2 Actions) move twice your speed, you can move through enemies which must make DEX saves (DC 10 + KEY) or be Prone.