You transform heavy bludgeons and cleaving axes into instruments of divine momentum. Your weapons carry the weight of a cathedral, swinging with brutal, rhythmic piety that shatters bone while shielding the faithful.
Level 3
Iron Prayer.
Whenever you hit an enemy with a handaxe or club/mace, your weapon flares with divine light. Your next unarmed strike before the end of your turn deals extra radiant damage equal to your WIL modifier.
Righteous Weight.
When wielding a handaxe or club/mace, increase Swift Feet by +1.
Level 7
Bastion of Momentum.
Moving at least 4 spaces on your turn while wielding a handaxe or club/mace generates a protective shroud. You and any adjacent allies gain +1 to Defense until the start of your next turn.
Striker's Blessing.
When you attack an enemy with a handaxe or club/mace, you can instantly restore HP to an adjacent ally equal to your STR modifier instead of dealing damage.
Level 11
Sundering Advance.
When you use Windstep, you can move through enemy spaces. If you stop inside an enemy's space, you strike them with your handaxe or club/mace for base weapon damage, and they are pushed 1 space away.
Level 15
Crushing Zenith.
You can use Windstep twice per turn. If you move at least 8 spaces in a single turn and attack with a handaxe or club/mace, your attack automatically crits and knocks the target Prone.