ZephyrWay ofStasis

Part of Destiny: Nimble

Level 3

Frost Armor.

When you roll initiative, gain Frost Armor: Roll STR saves with advantage. Reduce all Primary Dice rolled against you by 1 and Chill the attacker if they miss if adjacent. Ends when the encounter does, or when you hit you may end it to add 1d20 damage to an attack instead.

Level 7

Cold Iron.

Your unarmed strikes deal 1d6+STR damage and Chill on crit. Roll your Frost Armor die with advantage.

Frozen Soul.

Gain Frost Armor the first time you would gain a Wound each encounter.

Level 11

Encase.

When you use Infuse Strength, your target gains Frost Armor.

Level 15

Afterfreeze.

Regain Frost Armor whenever you use a Burst of Speed.