A little gene splicing makes plants a lot more exciting
Level 3
Mutagenic Surge .
Whenever you use Savage Bloom, roll a d4. The associated effect occurs:
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1. The bonus damage instead targets a random creature within Reach 4 of your original target. This may include allies.
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2. Gain advantage on your next Thorn Whip or Heartwood Spike before the end of your next turn.
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3. Gain temp HP equal to WIL.
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4. Grow one of your Seed Dice one size, or gain a new one at d4 if you have none.
Level 7
Plants With Teeth.
The first time each turn a creature takes damage or gains a condition from one of your spells, they also take WIL damage (ignoring armor).
Level 11
Random Sampling.
(1/turn) Action: Roll a d4 for each of your Seed Dice. Each die becomes a new result:
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1. d4.
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2. d6.
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3. d8.
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4. d10.
Level 15
Inject Plant Material.
When you deal the Savage Bloom bonus, you may lose half your current HP instead of expending a Seed Die. If you do, treat the die's size as your maximum possible Seed Die size.