Greenspeaker— Voice of —Mutation

A little gene splicing makes plants a lot more exciting

Level 3

Mutagenic Surge .

Whenever you use Savage Bloom, roll a d4. The associated effect occurs:

  • 1. The bonus damage instead targets a random creature within Reach 4 of your original target. This may include allies.

  • 2. Gain advantage on your next Thorn Whip or Heartwood Spike before the end of your next turn.

  • 3. Gain temp HP equal to WIL.

  • 4. Grow one of your Seed Dice one size, or gain a new one at d4 if you have none.

Level 7

Plants With Teeth.

The first time each turn a creature takes damage or gains a condition from one of your spells, they also take WIL damage (ignoring armor).

Level 11

Random Sampling.

(1/turn) Action: Roll a d4 for each of your Seed Dice. Each die becomes a new result:

  • 1. d4.

  • 2. d6.

  • 3. d8.

  • 4. d10.

Level 15

Inject Plant Material.

When you deal the Savage Bloom bonus, you may lose half your current HP instead of expending a Seed Die. If you do, treat the die's size as your maximum possible Seed Die size.