Sometimes, nature is best appreciated when it is controlled
Level 3
Bountiful Harvest.
(1/encounter) 2 Actions: Heal yourself or an adjacent ally WIL d6.
Leave the Roots.
When you would expend a Seed Dice, it shrinks to d4 instead of being lost.
Level 7
Careful Curation.
When you cast a spell or use an ability that affects an area, up to WIL creatures of your choice are unaffected.
Level 11
Peaceful Garden.
(1/Safe Rest). When you and your allies expend Hit Dice while Catching a Breath, each character may maximize the value of up to WIL dice.
Level 15
Hedge Wall.
2 Actions: Expend a Seed Die. Create a wall in a number of contiguous spaces equal to WIL, starting within Reach 6. It lasts until the start of your next turn and cannot be passed by walking creatures. A creature within the wall when it's created is pushed to a side of your choice and takes WIL d(SD) damage.