BerserkerPath of theExperiment

Augment the Body with Volatile Serums

Your rage is supplemented with alchemical cocktails that surge in your body through syringes and tubes of copper, steel, and glass. What made you this way?

Level 3

Volatile Serums.

Expend one of your Rage dice to activate the effect of one of the following serums. It lasts until your rage ends or you choose another serum.

  • Ferocity. You ignore difficult terrain and your melee attacks can push enemies up to two spaces (STR save).
  • Monstrosity. You become Large and your Reach increases by 1. When rolling a new Rage die, roll with Advantage.
  • Reconstruction. You can expend a hit die in combat to gain that many HP. Excess HP is applied as Temporary HP.

Level 7

Augmentation Compounds.

When selecting or changing a serum, choose a compound:

  • Stimulated senses. You have advantage on the Assess action. You can Assess for free once per encounter.
  • Maddening fumes. Enemies within Reach 4 must pass a WIS save or lose half their Speed and become Taunted by you.
  • Corrosive Expulsion. Take an Action to expend a Rage die. Deal the value of the die as damage to all creatures in a 3-square cone. Creatures in the cone that pass a DEX save take half damage.

Level 11

Reactive Catalyst.

When you are targeted by an effect that would cause the Blinded, Poisoned or Dazed condition, you can Rage for free and roll the save with advantage.

Level 15

Biochemical Admixture.

When choosing a serum effect, you may choose two options instead of one. Once per turn, you may add 1d12 of acid damage to one of your melee attacks.